| G'Kord |
| Val |
Char |
Points |
Total |
Roll |
Notes |
| 16 |
STR |
6 |
16 |
12- |
HTH Damage 3d6 END [2] |
| 13 |
DEX |
9 |
13 |
12- |
OCV 4 DCV 4 |
| 16 |
CON |
12 |
16 |
12- |
|
| 12 |
BODY |
4 |
12 |
11- |
|
| 13 |
INT |
3 |
13 |
12- |
PER Roll 12- |
| 14 |
EGO |
8 |
14 |
12- |
ECV: 5 |
| 14 |
PRE |
4 |
14 |
12- |
PRE Attack: 2 1/2d6 |
| 10 |
COM |
0 |
10 |
11- |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 6 |
PD |
3 |
6 |
|
6 PD (1 rPD) |
| 4 |
ED |
1 |
4 |
|
4 ED (1 rED) |
| 3 |
SPD |
7 |
3 |
|
Phases: 4, 8, 12 |
| 7 |
REC |
2 |
7 |
|
|
| 32 |
END |
0 |
32 |
|
|
| 30 |
STUN |
2 |
30 |
|
|
| 6" |
Running |
0 |
6" |
|
|
| 2" |
Swimming |
0 |
2" |
|
|
| 3" |
Leaping |
0 |
3" |
|
Total Characteristics Cost: 61 |
|
|
| Cost |
Powers |
END |
|
Biology | |
| 2 |
1) High Pain Threshold: Resistance (2 points) | |
| 1 |
2) Tough Skin: Damage Resistance (1 PD/1 ED) | |
| 1 |
3) Environmental Movement (High-G Environment) | |
| 2 |
4) Life Support (Safe in Intense Heat) | |
| 5 |
5) Nightvision | |
| |
| Martial Arts |
|
Then'sha'tur (Narn Unarmed) |
| 4 |
1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 4 |
2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 5 |
4) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike |
| |
| Perks |
| 24 |
Contact: B5 Underground (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (24 Active Points) 12- |
| 2 |
Fringe Benefit |
| 2 |
Vigilant Claw, modified narn Transport |
| |
| Skills |
| 6 |
+2 with Martial Arts |
| 4 |
+2 with PPGs |
| 4 |
+1 with All Combat (8 Active Points); Only vs. Centauri (-1) |
| 3 |
AK: B5 Station 12- |
| 3 |
AK: B5 maintenance tunnels and secret passageways 12- |
| 3 |
AK: League of Nonaligned Worlds 12- |
| 3 |
AK: Narn Homeworld 12- |
| 5 |
Analyze: Weapons 13- |
| 5 |
Bribery 13- |
| 3 |
Bureaucratics 12- |
| 3 |
Combat Piloting 12- |
| 3 |
Computer Programming 12- |
| 5 |
Concealment 13- |
| 0 |
Conversation 8- |
| 3 |
Deduction 12- |
| 1 |
Demolitions 8- |
| 3 |
Electronics 12- |
| 3 |
KS: League of Nonaligned Worlds 12- |
| 3 |
Language: English (completely fluent; literate) |
| 0 |
Language: Narn (idiomatic; literate) (5 Active Points) |
| 3 |
Lockpicking 12- |
| 3 |
Mechanics 12- |
| 3 |
Navigation (Hyperspace, Space) 12- |
| 7 |
PS: Arms Dealer 16- |
| 5 |
PS: Smuggler 14- |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 12- |
| 3 |
Shadowing 12- |
| 1 |
Sleight Of Hand 8- |
| 5 |
Stealth 13- |
| 5 |
Streetwise 13- |
| 6 |
Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Radar) 12- |
| 0 |
TF: Misc. Space Transports, Small Motorized Ground Vehicles |
| 5 |
Trading 13- |
| 1 |
WF: PPGs |
| 12 |
Weaponsmith (Bows, Chemical Weapons, Crossbows, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Swords And Daggers) 13- |
|
| Total Powers & Skills Cost: 184 |
| |
| Total Cost: 245 |
| Experience Earned: 25 |
| Experience Spent: 25 |
| Experience Unspent: 0 |
| |
| 100+ |
Disadvantages |
| 0 |
Normal Characteristic Maxima |
| 15 |
Physical Limitation: Horrible Hangovers (Frequently, Greatly Impairing) |
| 10 |
Physical Limitation: No Psi Abilities (Infrequently, Greatly Impairing) |
| 20 |
Psychological Limitation: Hatred of the Centauri (Very Common, Strong) |
| 15 |
Psychological Limitation: Overconfident (Very Common, Moderate) |
| 10 |
Reputation: Will sell to anyone with money, 11- |
| 10 |
Social Limitation: Braggart (Frequently, Minor) |
| 15 |
Social Limitation: Known Arms Dealer (Frequently, Major) |
| 10 |
Social Limitation: Subject to orders of the Kha'Ri (Occasionally, Major) |
| 15 |
The Usual Suspects: B5 Security 11- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching) |
|
| Total Disadvantages Points: 120 |
| |
Background
|
G'Kord is an arms dealer, or arms smuggler, depending on who you ask. He has been selling arms throughout the League of Nonaligned Worlds, sold arms to Earth with G'Kar during the Earth-Minbari War, smuggled arms onto Homeworld during the Centauri Occupation, in fact, he's done it all. And he gets immense joy from telling anyone who will listen to his stories. They tend to get better the more he drinks.
Recently he's set up shop on Babylon 5. He will sell anything to anyone, and if they are caught, he didn't sell them - or so his story will go. He makes such an effort of being a public figure - nuisance according to Station Security - that its a wonder he is capable of any under the table deals. But he is.
Having roamed the space lanes for so long, he's seen first hand what the Centauri are capable of; and like G'Kar, has developed a real hatred for them. In fact, he's more likely to sell you 'stuff' if you'll use it against them. But he won't admit that in court.
|
| |
Campaign Use
|
|
G'Kor will be a likely source for weapons for the player characters while aboard B5.
|
| |
Appearance
|
|
According to Londo, all Narn look alike. G'Kord is stocky, even for a Narn.
|