| Steven Midnight |
| Val |
Char |
Points |
Total |
Roll |
Notes |
| 12 |
STR |
2 |
12 |
11- |
HTH Damage 2d6 END [2] |
| 18 |
DEX |
24 |
18 |
13- |
OCV 6 DCV 6 |
| 14 |
CON |
8 |
14 |
12- |
|
| 12 |
BODY |
4 |
12 |
11- |
|
| 15 |
INT |
5 |
15 |
12- |
PER Roll 12- |
| 14 |
EGO |
8 |
14 |
12- |
ECV: 5 |
| 12 |
PRE |
2 |
12 |
11- |
PRE Attack: 2d6 |
| 12 |
COM |
1 |
12 |
11- |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4 |
PD |
2 |
4 |
|
4 PD (0 rPD) |
| 4 |
ED |
1 |
4 |
|
4 ED (0 rED) |
| 4 |
SPD |
12 |
4 |
|
Phases: 3, 6, 9, 12 |
| 6 |
REC |
2 |
6 |
|
|
| 30 |
END |
1 |
30 |
|
|
| 30 |
STUN |
5 |
30 |
|
|
| 6" |
Running |
0 |
6" |
|
|
| 2" |
Swimming |
0 |
2" |
|
|
| 2" |
Leaping |
0 |
2" |
|
Total Characteristics Cost: 77 |
| Levels: +3 with Ship Weapons |
|
|
| Cost |
Powers |
END |
| |
| Perks |
| 1 |
Fringe Benefit: Lieutenant in Earthforce |
| |
| Talents |
| 24 |
Hotshot Pilot Notes: +2 to Combat Piloting
+2 DCV to ships under 100ktons he is piloting |
| 4 |
Zero-G Training: Environmental Movement (no penalties on zero-g movement) |
| |
| Skills |
| 9 |
+3 with Ship Weapons |
| 3 |
AK: (Patrol Zone) 12- |
| 3 |
AK: Earth 12- |
| 7 |
Combat Piloting 15- |
| 3 |
Computer Programming 12- |
| 3 |
Concealment 12- |
| 0 |
Conversation 8- |
| 3 |
Deduction 12- |
| 3 |
Electronics 12- |
| 5 |
KS: Ship Identifications 14- |
| 0 |
Language: English (idiomatic; literate) (5 Active Points) |
| 3 |
Mechanics 12- |
| 8 |
Navigation (Air, Hyperspace, Space) 14- |
| 0 |
PS: (profession) 8- |
| 3 |
PS: Earthforce Soldier 12- |
| 5 |
PS: Fighter Pilot 14- |
| 5 |
PS: Zero-G Operations 15- |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 11- |
| 3 |
SS: Astronomy 12- |
| 3 |
SS: Physics 12- |
| 5 |
Shadowing 13- |
| 3 |
Stealth 13- |
| 12 |
Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Missile Launch Systems, Radar, Sensor Jamming Equipment) 14- |
| 3 |
TF: Earthforce Capital Ships, Earthforce Space Fighters, Misc. Space Transports, Small Motorized Ground Vehicles |
| 5 |
Tactics 13- |
| 5 |
Teamwork 14- |
| 2 |
WF: PPGs, Starship Weapons |
|
| Total Powers & Skills Cost: 139 |
| |
| Total Cost: 216 |
| Experience Earned: 36 |
| Experience Spent: 36 |
| Experience Unspent: 0 |
| |
| 100+ |
Disadvantages |
| 5 |
Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
| 20 |
Earthforce Officer: Subject to Orders (Very Frequently, Major) |
| 10 |
Psychological Limitation: Adrenaline Junkie (Common, Moderate) |
| 20 |
Psychological Limitation: Honorable (Fighter Pilot's Code) (Very Common, Strong) |
| 20 |
Psychological Limitation: Overconfident (Very Common, Strong) |
| 5 |
Rivalry: Professional (Delta Squad Leader; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) |
|
| Total Disadvantages Points: 80 |
| |
Campaign Use
|
|
Alpha Squadron Leader
|
| |
Appearance
|
|
Steriotypical fighter jock: 6 feet, black hair, blue eyes, square jaw.
|