Steven Midnight
Val Char Points Total Roll Notes
12 STR 2 12 11- HTH Damage 2d6 END [2]
18 DEX 24 18 13- OCV 6 DCV 6
14 CON 8 14 12-
12 BODY 4 12 11-
15 INT 5 15 12- PER Roll 12-
14 EGO 8 14 12- ECV: 5
12 PRE 2 12 11- PRE Attack: 2d6
12 COM 1 12 11-
4 PD 2 4 4 PD (0 rPD)
4 ED 1 4 4 ED (0 rED)
4 SPD 12 4 Phases: 3, 6, 9, 12
6 REC 2 6
30 END 1 30
30 STUN 5 30
6" Running 0 6"
2" Swimming 0 2"
2" Leaping 0 2" Total Characteristics Cost: 77

Levels: +3 with Ship Weapons
Cost Powers END
 
Perks
1 Fringe Benefit: Lieutenant in Earthforce
 
Talents
24 Hotshot Pilot
Notes: +2 to Combat Piloting +2 DCV to ships under 100ktons he is piloting
4 Zero-G Training: Environmental Movement (no penalties on zero-g movement)
 
Skills
9 +3 with Ship Weapons
3 AK: (Patrol Zone) 12-
3 AK: Earth 12-
7 Combat Piloting 15-
3 Computer Programming 12-
3 Concealment 12-
0 Conversation 8-
3 Deduction 12-
3 Electronics 12-
5 KS: Ship Identifications 14-
0 Language: English (idiomatic; literate) (5 Active Points)
3 Mechanics 12-
8 Navigation (Air, Hyperspace, Space) 14-
0 PS: (profession) 8-
3 PS: Earthforce Soldier 12-
5 PS: Fighter Pilot 14-
5 PS: Zero-G Operations 15-
3 Paramedics 12-
3 Persuasion 11-
3 SS: Astronomy 12-
3 SS: Physics 12-
5 Shadowing 13-
3 Stealth 13-
12 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Missile Launch Systems, Radar, Sensor Jamming Equipment) 14-
3 TF: Earthforce Capital Ships, Earthforce Space Fighters, Misc. Space Transports, Small Motorized Ground Vehicles
5 Tactics 13-
5 Teamwork 14-
2 WF: PPGs, Starship Weapons
Total Powers & Skills Cost: 139
 
Total Cost: 216
Experience Earned: 36
Experience Spent: 36
Experience Unspent: 0
 
100+ Disadvantages
5 Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Earthforce Officer: Subject to Orders (Very Frequently, Major)
10 Psychological Limitation: Adrenaline Junkie (Common, Moderate)
20 Psychological Limitation: Honorable (Fighter Pilot's Code) (Very Common, Strong)
20 Psychological Limitation: Overconfident (Very Common, Strong)
5 Rivalry: Professional (Delta Squad Leader; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
Total Disadvantages Points: 80
 
Campaign Use
Alpha Squadron Leader
 
Appearance
Steriotypical fighter jock: 6 feet, black hair, blue eyes, square jaw.