Downloads

B5 Equipment

Here is a listing of equipment unique to the Babylon 5 universe. For more general equipment, consult the 5th Edition rules, Star Hero, or the Spacer's Toolkit.


Main Page

General Notes

Skills

Talents & Perks

Package Deals

Martial Arts

Equipment

Weapons

Psionics

Sample Characters

Starships/Bases

Jump Gates/Engines


  • Costs (coming soon)

Armor

Name Type DEF Coverage Activation Wt. (kg) Notes
Clothing            
Anla'Shok Robes Advanced Crystalline Cloth 2rPD/2rED 3-5, 7-14, 16-18 14- 1.1  
EarthForce Uniform Light Ballistic Cloth 1rPD/1rED 3-5, 7-14, 16-18 14- 1.5  
Narn Clothing Reinforced Medium Leather 3rPD/1rED 3-14, 16-18 15- 4.8  
Civilian            
"Explorer" Armor Light Ballistic Weave 3rPD/1rED 3-5, 9-14, 16-18 12- 2 Scout/IPX type armor
W&B Armored Jacket Standard Ballistic Weave 4rPD/2rED 7-13 11- 4.4 Civilian Armored Jacket
Security Grade            
Centauri Royal Guard Armor Med. Ballistic Weave 6rPD/4rED 3-5, 9-14, 16-18 12- 10.5 Includes Helmet
Coleman EF Security Armor Reinforced Ballistic Weave 9rPD/7rED 3-5, 7-14, 16-18 14- 14 EarthForce Full Security Gear
Coleman EF Security Jacket Med. Ballistic Weave 5rPD/3rED 7-13 11- 3.2 EarthForce Issue
Riot Shield Hardened Acrylic 6rPD/6rED var 11- 6 Adds to worn armor, limits maneuverability in crowds
Military Grade            
Centauri Military Armor Reinforced Ballistic Weave 9rPD/7rED 3-14, 16-18 15- 19  
Coleman EF Military Armor Reinforced Ballistic Weave 10rPD/8rED 3-14, 16-18 15- 26.6  
Minbari Warrior Caste Armor Adv. Reinforced Crystalline Weave 11rPD/9rED 3-14, 16-18 15- 19  
Talak Military Armor Reinforced Ballistic Weave 8rPD/6rED 3-14, 16-18 15- 13.3 Narn Military Armor
Space/Environmental            
EarthForce Flight Suit Reinforced Composites 4rPD/4rED full n/a 5 Standard Space Flight Suit
Space Suit (industrial) Hardened Composites 6rPD/3rED full n/a 7 Bulky, -2 to DEX Rolls
Space Suit (standard) Composite Materials 3rPD/1rED full n/a 2.5 Standard Space Suit

Flight Suit

Cost Power END
Space Suit, all slots OIF (-1/2)
5 1) Environmental Suit: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2), Only active when suit is fully sealed (-1/4)
5 2) Micro Meteor Shielding/Armor: Armor (4 PD/4 ED) (12 Active Points); Mass (x1/2) (-1/2), OIF (-1/2), Real Armor (-1/4)
1 3) Pressure Suit: Environmental Movement (no penalties on High-G environments) (2 Active Points); OIF (-1/2), Only to compensate for high-g flight maneuvers (-1/4)
PLSS Backpack, all slots OIF (-1/2)
11 1) Power Cells: Endurance Reserve (15 END, 15 REC) (16 Active Points); OIF (-1/2)
5 2) Backup Life Support System: Life Support (Eating: Character only has to eat once per week; Self-Contained Breathing) (11 Active Points); Costs Endurance (-1/2), OIF (-1/2), Only active when suit is fully sealed (-1/4) 1
PLSS Backpack Computer, all slots OIF (-1/2)
3 1) Diagnostic Unit: Systems Operation (Communications Systems, Life Support Systems, Personnel Support Systems) 9- (4 Active Points); OIF (-1/2)
2 2) Clock: Absolute Time Sense (3 Active Points); OIF (-1/2)
2 3) Inertial Locator: Bump Of Direction (3 Active Points); OIF (-1/2)
5 4) Signal Locator: High Range Radio Perception (Radio Group) (12 Active Points); Only to Transmit Homing Signal (-1), OIF (-1/2)
Helmet
3 1) Visor: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Nonpersistent (-1/4)
3 2) Heads Up Display: Sight Group Images 1" radius (10 Active Points); Only to display ship computer data (-1), No Range (-1/2), OIF (-1/2) 1
6 3) Comm System: High Range Radio Perception (Radio Group) (12 Active Points); Costs Endurance (-1/2), OIF (-1/2) 1
7 Magnetic Boots: Clinging (20 STR) (13 Active Points); Costs Endurance (-1/2), Only Works on Metal Surfaces (-1/4) 1
2 Suit Repair Kit: Minor Transform 1d6 (torn suit into patched suit) (10 Active Points); OAF (-1), Gestures (Requires both hands; Complex; -3/4), 6 Charges (-3/4), No Range (-1/2)
  Total Cost: 60
Val Disads  
10 Distinctive Features: Obviously military in origin (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)  
15 Physical Limitation: Limited Maneuverability (All the Time, Slightly Impairing)  
15 Physical Limitation: Limited Tactile and Hearing Senses (All the Time, Slightly Impairing)  
5 Physical Limitation: Not intended as a full fledged space suit (Infrequently, Slightly Impairing)  
15 Physical Limitation: PLSS Power Supply has a max 8 hour Op Time when not connected to ship (Infrequently, Fully Impairing)  
  Disadvantage Points: 60  
Cost Item END
26 Link: (Total: 32 Active Cost, 26 Real Cost) Computer Link (3 Active Points); OIF (-1/2), Gestures (-1/4) (Real Cost: 2) plus HRRP (Radio Group) (12 Active Points); OIF (-1/2), Gestures (-1/4) (Real Cost: 7) plus Security Systems 14- (Real Cost: 9) plus Systems Operation (Communications Jamming Equipment, Communications Systems, Radio) 14- (Real Cost: 8)  

Space Suit

Cost Power END
Space Suit, all slots OIF (-1/2)
5 1) Environmental Suit: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2), Only active when suit is fully sealed (-1/4)
3 2) Micro Meteor Shielding: Armor (3 PD/1 ED) (6 Active Points); Mass (x1/2) (-1/2), OIF (-1/2), Real Armor (-1/4)
PLSS Backpack, all slots OIF (-1/2)
11 1) Power Cells: Endurance Reserve (15 END, 15 REC) (16 Active Points); OIF (-1/2)
5 2) Primary Life Support System: Life Support (Eating: Character only has to eat once per week; Self-Contained Breathing) (11 Active Points); Costs Endurance (-1/2), OIF (-1/2), Only active when suit is fully sealed (-1/4) 1
1 3) SAFER Thrusters: Flight 1" (2 Active Points); Only Works in a Vacuum (-1), OIF (-1/2), No Noncombat Movement (-1/4), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4)
PLSS Backpack Computer, all slots OIF (-1/2)
3 1) Diagnostic Unit: Systems Operation (Communications Systems, Life Support Systems, Personnel Support Systems) 9- (4 Active Points); OIF (-1/2)
2 2) Inertial Locator: Bump Of Direction (3 Active Points); OIF (-1/2)
2 3) Clock: Absolute Time Sense (3 Active Points); OIF (-1/2)
5 4) Signal Locator: High Range Radio Perception (Radio Group) (12 Active Points); Only to Transmit Homing Signal (-1), OIF (-1/2)
Helmet
3 1) Visor: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Nonpersistent (-1/4)
5 2) Helmet Light: Sight Group Images Increased Size (4" radius; +1/2) (10 Active Points); Only To Create Light (-1), No Range (-1/2), OIF (-1/2) 1
6 3) Comm System: High Range Radio Perception (Radio Group) (12 Active Points); Costs Endurance (-1/2), OIF (-1/2) 1
7 Magnetic Boots: Clinging (20 STR) (13 Active Points); Costs Endurance (-1/2), Only Works on Metal Surfaces (-1/4) 1
2 Suit Repair Kit: Minor Transform 1d6 (torn suit into patched suit) (10 Active Points); OAF (-1), Gestures (Requires both hands; Complex; -3/4), 6 Charges (-3/4), No Range (-1/2)
  Total Cost: 60
Val Disads  
15 Physical Limitation: PLSS Power Supply has a max 8 hour Op Time (Infrequently, Fully Impairing)  
15 Physical Limitation: Limited Tactile and Hearing Senses (All the Time, Slightly Impairing)  
15 Physical Limitation: Limited Maneuverability (All the Time, Slightly Impairing)  
15 Distinctive Features: Safety Colors (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)  
  Disadvantage Points: 60  

Space Suit Repair Kit

Cost Item END
2 Suit Repair Kit: Minor Transform 1d6 (torn suit into patched suit) (10 Active Points); OAF (-1), Gestures (Requires both hands; Complex; -3/4), 6 Charges (-3/4), No Range (-1/2)  

Translator

Cost Item END
7 Universal Translator: 15- (24 Active Points); OAF (-1), Single Alien language to English only (-1), Spoken language only (no reading) (-1/2)