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Sample Characters
Starships/Bases
Jump Gates/Engines
|
Armor
| Name |
Type |
DEF |
Coverage |
Activation |
Wt. (kg) |
Notes |
| Clothing |
|
|
|
|
|
|
| Anla'Shok Robes |
Advanced Crystalline Cloth |
2rPD/2rED |
3-5, 7-14, 16-18 |
14- |
1.1 |
|
| EarthForce Uniform |
Light Ballistic Cloth |
1rPD/1rED |
3-5, 7-14, 16-18 |
14- |
1.5 |
|
| Narn Clothing |
Reinforced Medium Leather |
3rPD/1rED |
3-14, 16-18 |
15- |
4.8 |
|
| Civilian |
|
|
|
|
|
|
| "Explorer" Armor |
Light Ballistic Weave |
3rPD/1rED |
3-5, 9-14, 16-18 |
12- |
2 |
Scout/IPX type armor |
| W&B Armored Jacket |
Standard Ballistic Weave |
4rPD/2rED |
7-13 |
11- |
4.4 |
Civilian Armored Jacket |
| Security Grade |
|
|
|
|
|
|
| Centauri Royal Guard Armor |
Med. Ballistic Weave |
6rPD/4rED |
3-5, 9-14, 16-18 |
12- |
10.5 |
Includes Helmet |
| Coleman EF Security Armor |
Reinforced Ballistic Weave |
9rPD/7rED |
3-5, 7-14, 16-18 |
14- |
14 |
EarthForce Full Security Gear |
| Coleman EF Security Jacket |
Med. Ballistic Weave |
5rPD/3rED |
7-13 |
11- |
3.2 |
EarthForce Issue |
| Riot Shield |
Hardened Acrylic |
6rPD/6rED |
var |
11- |
6 |
Adds to worn armor, limits maneuverability in crowds |
| Military Grade |
|
|
|
|
|
|
| Centauri Military Armor |
Reinforced Ballistic Weave |
9rPD/7rED |
3-14, 16-18 |
15- |
19 |
|
| Coleman EF Military Armor |
Reinforced Ballistic Weave |
10rPD/8rED |
3-14, 16-18 |
15- |
26.6 |
|
| Minbari Warrior Caste Armor |
Adv. Reinforced Crystalline Weave |
11rPD/9rED |
3-14, 16-18 |
15- |
19 |
|
| Talak Military Armor |
Reinforced Ballistic Weave |
8rPD/6rED |
3-14, 16-18 |
15- |
13.3 |
Narn Military Armor |
| Space/Environmental |
|
|
|
|
|
|
| EarthForce Flight Suit |
Reinforced Composites |
4rPD/4rED |
full |
n/a |
5 |
Standard Space Flight Suit |
| Space Suit (industrial) |
Hardened Composites |
6rPD/3rED |
full |
n/a |
7 |
Bulky, -2 to DEX Rolls |
| Space Suit (standard) |
Composite Materials |
3rPD/1rED |
full |
n/a |
2.5 |
Standard Space Suit |
Flight Suit
| Cost |
Power |
END |
|
Space Suit, all slots OIF (-1/2) |
|
| 5 |
1) Environmental Suit: Life Support (Safe in High
Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense
Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2),
Only active when suit is fully sealed (-1/4) |
|
| 5 |
2) Micro Meteor Shielding/Armor: Armor (4 PD/4 ED)
(12 Active Points); Mass (x1/2) (-1/2), OIF (-1/2), Real Armor (-1/4) |
|
| 1 |
3) Pressure Suit: Environmental Movement (no penalties
on High-G environments) (2 Active Points); OIF (-1/2), Only to compensate
for high-g flight maneuvers (-1/4) |
|
|
PLSS Backpack, all slots OIF (-1/2) |
|
| 11 |
1) Power Cells: Endurance Reserve (15 END, 15 REC)
(16 Active Points); OIF (-1/2) |
|
| 5 |
2) Backup Life Support System: Life Support (Eating:
Character only has to eat once per week; Self-Contained Breathing)
(11 Active Points); Costs Endurance (-1/2), OIF (-1/2), Only active
when suit is fully sealed (-1/4) |
1 |
|
PLSS Backpack Computer, all slots OIF (-1/2) |
|
| 3 |
1) Diagnostic Unit: Systems Operation (Communications
Systems, Life Support Systems, Personnel Support Systems) 9- (4 Active
Points); OIF (-1/2) |
|
| 2 |
2) Clock: Absolute Time Sense (3 Active Points);
OIF (-1/2) |
|
| 2 |
3) Inertial Locator: Bump Of Direction (3 Active
Points); OIF (-1/2) |
|
| 5 |
4) Signal Locator: High Range Radio Perception (Radio
Group) (12 Active Points); Only to Transmit Homing Signal (-1), OIF
(-1/2) |
|
|
Helmet |
|
| 3 |
1) Visor: Sight Group Flash Defense (5 points) (5
Active Points); OIF (-1/2), Nonpersistent (-1/4) |
|
| 3 |
2) Heads Up Display: Sight Group Images 1" radius
(10 Active Points); Only to display ship computer data (-1), No Range
(-1/2), OIF (-1/2) |
1 |
| 6 |
3) Comm System: High Range Radio Perception (Radio
Group) (12 Active Points); Costs Endurance (-1/2), OIF (-1/2) |
1 |
| 7 |
Magnetic Boots: Clinging (20 STR) (13 Active Points);
Costs Endurance (-1/2), Only Works on Metal Surfaces (-1/4) |
1 |
| 2 |
Suit Repair Kit: Minor Transform 1d6 (torn suit into
patched suit) (10 Active Points); OAF (-1), Gestures (Requires both
hands; Complex; -3/4), 6 Charges (-3/4), No Range (-1/2) |
|
| |
Total Cost: 60 |
|
| Val |
Disads |
|
| 10 |
Distinctive Features: Obviously military in origin (Not Concealable;
Noticed and Recognizable; Detectable By Commonly-Used Senses; Not
Distinctive In Some Cultures) |
|
| 15 |
Physical Limitation: Limited Maneuverability (All the Time, Slightly
Impairing) |
|
| 15 |
Physical Limitation: Limited Tactile and Hearing Senses (All the
Time, Slightly Impairing) |
|
| 5 |
Physical Limitation: Not intended as a full fledged space suit
(Infrequently, Slightly Impairing) |
|
| 15 |
Physical Limitation: PLSS Power Supply has a max 8 hour Op Time
when not connected to ship (Infrequently, Fully Impairing) |
|
| |
Disadvantage Points: 60 |
|
| Cost |
Item |
END |
| 26 |
Link: (Total: 32 Active Cost, 26 Real Cost) Computer
Link (3 Active Points); OIF (-1/2), Gestures (-1/4) (Real Cost: 2)
plus HRRP (Radio Group) (12 Active Points); OIF (-1/2), Gestures
(-1/4) (Real Cost: 7) plus Security Systems 14-
(Real Cost: 9) plus Systems Operation (Communications
Jamming Equipment, Communications Systems, Radio) 14- (Real Cost:
8) |
|
Space Suit
| Cost |
Power |
END |
|
Space Suit, all slots OIF (-1/2) |
|
| 5 |
1) Environmental Suit: Life Support (Safe in High
Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense
Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2),
Only active when suit is fully sealed (-1/4) |
|
| 3 |
2) Micro Meteor Shielding: Armor (3 PD/1 ED) (6 Active
Points); Mass (x1/2) (-1/2), OIF (-1/2), Real Armor (-1/4) |
|
|
PLSS Backpack, all slots OIF (-1/2) |
|
| 11 |
1) Power Cells: Endurance Reserve (15 END, 15 REC)
(16 Active Points); OIF (-1/2) |
|
| 5 |
2) Primary Life Support System: Life Support (Eating:
Character only has to eat once per week; Self-Contained Breathing)
(11 Active Points); Costs Endurance (-1/2), OIF (-1/2), Only active
when suit is fully sealed (-1/4) |
1 |
| 1 |
3) SAFER Thrusters: Flight 1" (2 Active Points);
Only Works in a Vacuum (-1), OIF (-1/2), No Noncombat Movement (-1/4),
1 Continuing Fuel Charge lasting 20 Minutes (-1/4) |
|
|
PLSS Backpack Computer, all slots OIF (-1/2) |
|
| 3 |
1) Diagnostic Unit: Systems Operation (Communications
Systems, Life Support Systems, Personnel Support Systems) 9- (4 Active
Points); OIF (-1/2) |
|
| 2 |
2) Inertial Locator: Bump Of Direction (3 Active
Points); OIF (-1/2) |
|
| 2 |
3) Clock: Absolute Time Sense (3 Active Points);
OIF (-1/2) |
|
| 5 |
4) Signal Locator: High Range Radio Perception (Radio
Group) (12 Active Points); Only to Transmit Homing Signal (-1), OIF
(-1/2) |
|
|
Helmet |
|
| 3 |
1) Visor: Sight Group Flash Defense (5 points) (5
Active Points); OIF (-1/2), Nonpersistent (-1/4) |
|
| 5 |
2) Helmet Light: Sight Group Images Increased Size
(4" radius; +1/2) (10 Active Points); Only To Create Light (-1),
No Range (-1/2), OIF (-1/2) |
1 |
| 6 |
3) Comm System: High Range Radio Perception (Radio
Group) (12 Active Points); Costs Endurance (-1/2), OIF (-1/2) |
1 |
| 7 |
Magnetic Boots: Clinging (20 STR) (13 Active Points);
Costs Endurance (-1/2), Only Works on Metal Surfaces (-1/4) |
1 |
| 2 |
Suit Repair Kit: Minor Transform 1d6 (torn suit into
patched suit) (10 Active Points); OAF (-1), Gestures (Requires both
hands; Complex; -3/4), 6 Charges (-3/4), No Range (-1/2) |
|
| |
Total Cost: 60 |
|
| Val |
Disads |
|
| 15 |
Physical Limitation: PLSS Power Supply has a max 8 hour Op Time
(Infrequently, Fully Impairing) |
|
| 15 |
Physical Limitation: Limited Tactile and Hearing Senses (All the
Time, Slightly Impairing) |
|
| 15 |
Physical Limitation: Limited Maneuverability (All the Time, Slightly
Impairing) |
|
| 15 |
Distinctive Features: Safety Colors (Not Concealable; Noticed and
Recognizable; Detectable By Commonly-Used Senses) |
|
| |
Disadvantage Points: 60 |
|
Space Suit Repair Kit
| Cost |
Item |
END |
| 2 |
Suit Repair Kit: Minor Transform 1d6 (torn suit into patched suit) (10
Active Points); OAF (-1), Gestures (Requires both hands; Complex; -3/4),
6 Charges (-3/4), No Range (-1/2) |
|
Translator
| Cost |
Item |
END |
| 7 |
Universal Translator: 15- (24 Active Points); OAF (-1), Single Alien
language to English only (-1), Spoken language only (no reading) (-1/2) |
|
|