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Martial Arts of B5

These are the martial arts for the major alien races. Adapted, and descriptions, from the Chameleon Eclectic RPG. See the Downloads section for a HDv2 Prefab file.


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Minbari

Kalan'tha (unarmed)

This Minbari art is a school of thought based on structure and form, and is used in unarmed combat. It teaches that a balance in life is achieved by the blending of all aspects of the person as a whole. It also respects the rights of others to achieve their own ballance.

Cost Maneuver OCV DCV Notes
4 Martial Dodge - +5 Dodge, Abort
4 Nerve Strike -1 +1 2d6NND
4 Martial Block +2 +2 Block, Abort
4 Martial Strike +0 +2 STR +2d6 Strike

Pike Fighting (armed)

This Minbari art uses a Pike, and can only be used with armed combat actions. It is a ritual form used in both duels and street fighting, and teaches respect for the structure of life, but acknowledges that force is an effective way to maintain that structure.

Cost Maneuver OCV DCV Notes
4 Martial Dodge - +5 Dodge, Abort
4 Nerve Strike -1 +1 2d6NND
4 Martial Parry (block) +2 +2 Block, Abort
4 Martial Strike +0 +2 Weapon Damage
5 Offensive Strike -2 +1 Weapon +2DC Strike
1 Weapon Fam. Pike      

Centauri

Tronno (unarmed)

This Centauri unarmed combat form is an ancient art developed during the expansion of the Republic. It instills a respect of tradition into its pupils, that all who came before contributed to what they are, and that their responsibility is to the Republic rather than to self

Cost Maneuver OCV DCV Notes
4 Martial Block -2 +0 Block, Abort
4 Choke Hold -1 +1 Grab, 2d6 NND
4 Killing Strike -2 +0 1/2d6 HKA
5 Offensive Strike -2 +1 STR +4d6 Strike
15 Combat Sense     Talent

Coutari (armed)

This Centauri bladed-weapon art is a ritualistic form, taught and executed in honor duels as much as in real life-and-death situations. It may be used only in armed combat. It places high value on form and honor, shunning those who do not act with honor.

Cost Maneuver OCV DCV Notes
5 Flat Hit +1 +3 Weapon Damage STUN Only
4 Martial Parry (block) +2 +2 Block, Abort
4 Martial Strike +0 +2 Weapon Damage
5 Offensive Strike -2 +1 Weapon +2DC Strike
4 Martial Dodge - +5 Dodge, Abort
1 Weapon Fam. Coutari     Treat as Short Sword

Narn

Then'sha'tur (unarmed)

This Narn art is used in unarmed combat and uses the strength and toughness of Narns to maximum advantage. It was born during the Occupation from a blend of other Narn arts, and teaches that personal freedom is paramount. The ability to defend onself is the best way to keep personal freedom

Cost Maneuver OCV DCV Notes
4 Martial Block -2 +0 Block, Abort
4 Choke Hold -1 +1 Grab, 2d6 NND
4 Nerve Strike -1 +1 2d6NND
5 Offensive Strike -2 +1 STR +4d6 Strike

Katak'eth (armed)

This Narn art dates from before the Occupation, and values the inner peace of the individual. It concentrates on the sword, and is used with armed combat actions. It teaches the pupil to value life and use combat as a last resort only, when there is no other option. Once a blade has been drawn, it can only be because there was no alternative than to draw blood.

Cost Maneuver OCV DCV Notes
4 Martial Disarm -1 +1 Disarm, +10 STR to roll
4 Martial Strike +0 +2 Weapon Damage
5 Offensive Strike -2 +1 Weapon +2DC Strike
4 Martial Dodge - +5 Dodge, Abort
1 Weapon Fam. Katak     Treat as Broad Sword