Camera/Maintenance Bot
Val Char Base Points Total Roll Notes
3 SIZE 0 15 3 Length 2.00", Width 1.00", Area 2.00" Mass 800 kg KB -3, DCV Mod -2
30 STR 25 5 30 15- HTH Damage 6d6 END [3]
18 DEX 10 24 18 13- OCV: 6/DCV: 6
3 SPD 2.8 2 3 Phases: 4, 8, 12
5 DEF 2 9 5
5 BODY 13 -8 5 10-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 43 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 0" [ NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 30" [1920" NC] / 30" [1920" NC]
Levels
Cost Powers END
Power Systems
34 Fusion Batteries (1): Endurance Reserve (100 END, 100 REC) (110 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
3 Reserve Power Cells: Endurance Reserve (10 END, 10 REC) (11 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
Propulsion Systems
80 Ion-Particle Engines (2): Multipower, 120-point reserve, (120 Active Points); all slots Costs Endurance (-1/2)
6u
1) Combat Mode: Flight 30", x64 Noncombat (85 Active Points); Costs Endurance (-1/2)
8
8u
2) Cruise Mode: Flight 30", Megascale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (120 Active Points); Costs Endurance (-1/2)
12
3 Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2)1
4 Maneuvering Thrusters: +3 with Flight (9 Active Points); Costs Endurance (-1/2), Only to Negate Turn Mode (-1/2)1
4 Maneuvering Thrusters: +2 with Flight (6 Active Points); Costs Endurance (-1/2)1
Tactical Systems
0 None: 0
Operational Systems
47 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 40 base + 7 control cost, (60 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1)
40 Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 40 Active Points of Sensor VPP (80 Active Points); OIF Bulky (-1)8
Standard Electronic Warfare Systems
12
1) ECM Systems: Suppress EW Systems 5d6 (standard effect: 15 points), any EW System one at a time (+1/4) (31 Active Points); OIF Bulky (-1), Increased Endurance Cost (x2 END; -1/2)
Notes: Range=150 inches
6
27
2) ECM Systems: MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) for up to 31 Active Points of Suppress (54 Active Points); OIF Bulky (-1)
5
2
3) ECCM Systems: Power Defense (5 points) (5 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Requires A Systems Operations Roll (-1/2)
1
4 Target Identification System: +5 PER with Radio Group (10 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)1
4 Target Identification System: +5 PER with Sight Group (10 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)1
13 Waldo: Remote Arm: Telekinesis (30 STR) (45 Active Points); OAF Bulky Fragile (-1 3/4), No Range (same hex; -1/2), Not in Combat (-1/4)4
5 Waldo: Remote Arm: Second Arm (2 total) (5 Active Points)0
13 Cutting Laser: RKA 1d6 (standard effect: 3 BODY, 6 STUN), Armor Piercing (+1/2), Continuous (+1) (37 Active Points); Limited Power Power Does No STUN (-3/4), No Range (same hex) (-1/2), Beam (-1/4), Real Weapon (-1/4)4
3 Internal Navigation Gyros: Bump Of Direction
Personnel Systems
0 None: 0
Standard EarthAlliance Maintenance Class Computer
Notes: Includes Skills, Programs, and Talents below
4
1) Navigation Computer: +4 with Navigation (Space) (10 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)
1
 
Skills/Laboratories
4 AK: Maintenance Zone 14-
7 Combat Piloting 15-
3 Demolitions 13-
3 Electronics 13-
4 KS: Ship Identification (IFF System) 14-
7 KS: Space Construction 17-
3 Mechanics 13-
4 Navigation (Space) 14-
3 SS: Engineering 13-
3 SS: Mathematics 13-
9 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 14-
 
Programs
1 Diagnose Ship Malfunction
1 Monitor Comm Systems; Report Anomalies
1 Monitor Sensor Systems; Report Anomalies
1 Open Slot
1 Open Slot
1 Open Slot
1 Operate ECM/ECCM Systems
1 Pilot Ship Back to Base if Pilot Incapacitated
1 Pilot Ship from Location A to Location B
1 Pilot Ship in Patrol Zone
1 Repair Ship's Systems
1 Scan and Record Data
1 Send Emergency Signal if Specific Protocols Not Met
 
Talents
3 Calculator: Lightning Calculator
3 Clock: Absolute Time Sense
3 Instant On Feature: Lightsleep
5 Memory Core: Eidetic Memory
3 Range Finder: Absolute Range Sense
4 Scanner: Speed Reading (x10)
Total Powers & Skills Cost: 400
 
Total Cost: 443
 
200+ Disadvantages
15 Distinctive Features: Bright Paint Job (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Can not enter atmosphere (Infrequently, Greatly Impairing)
20 Physical Limitation: Max Op Time on main power is 12 hours (Frequently, Fully Impairing)
Total Disadvantages Points: 45
 
Description
Cam-Bots are advanced robotic workers, some two meters in lenght, who look for and repair damage to the hull of Earthforce ships and space ports like Babylon 5 and can also perform surveys and repairs to any of the incoming ships to which they are assigned. Cam-Bots are also used as long range scouts for Babylon 5 and Earth Alliance space ships. Some Cam-Bots are attached to Babylon 5 via a small, thin wire while others have their own thrusters and patrol the whole of the Epsilon grid.

Computer incorporated into vehicle sheet for simplicity.

HERO conversion © 2004 by Tony Moller.