| Cost |
Powers |
END |
|
Power Systems | |
| 20 |
Fusion Batteries (8): Endurance Reserve (60 END, 60 REC) (66 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
| 3 |
Reserve Power Cells: Endurance Reserve (10 END, 10 REC) (11 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
|
Propulsion Systems | |
| 48 |
Ion Engines (2): Multipower, 72-point reserve, (72 Active Points); all slots Costs Endurance (-1/2) | |
| 3u |
1) Combat Mode: Flight 16", x32 Noncombat (52 Active Points); Costs Endurance (-1/2) | 5 |
| 5u |
2) Cruise Mode: Flight 16", Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (72 Active Points); Costs Endurance (-1/2) | 7 |
| 3 |
Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2) | 1 |
| 2 |
Maneuvering Thrusters: +1 with Flight (3 Active Points); Costs Endurance (-1/2) | 1 |
|
Tactical Systems | |
| 16 |
4.2cm Hull: +12 DEF (36 Active Points); Ablative (-1), Limited Coverage (Hull Only; -1/4) | |
|
Operational Systems | |
| 47 |
Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 40 base + 7 control cost, (60 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1) | |
| 40 |
Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 40 Active Points of Sensor VPP (80 Active Points); OIF Bulky (-1) | 8 |
| 2 |
Target Identification System: +2 PER with Radio Group (4 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
|
Personnel Systems | |
| 15 |
Life Support Systems: LS (Eating: Character does not eat; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (22 Active Points); Costs Endurance (-1/2) | 2 |
|
| |
|
Standard EarthForce Transport Class Computer Notes: Includes Skills, Programs, and Talents below | |
| 3 |
1) Navigation Computer: +2 with Navigation (Hyperspace, Space) (7 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
| |
| Skills/Laboratories |
| 4 |
AK: Hyperspace Beacon System 14- |
| 4 |
AK: Patrol Zone 14- |
| 5 |
Combat Piloting 12- |
| 3 |
Cryptography 13- |
| 3 |
Electronics 13- |
| 3 |
KS: Archived Recent News 13- |
| 3 |
KS: Current News 13- |
| 3 |
KS: Entertainment Database 13- |
| 4 |
KS: Ship Identification (IFF System) 14- |
| 3 |
Mechanics 13- |
| 5 |
Navigation (Hyperspace, Space) 14- |
| 3 |
SS: Astronomy 13- |
| 3 |
SS: Mathematics 13- |
| 9 |
Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 14- |
| |
| Programs |
| 1 |
Diagnose Ship Malfunction |
| 1 |
Monitor Comm Systems; Report Anomalies |
| 1 |
Monitor Sensor Systems; Report Anomalies |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Operate ECM/ECCM Systems |
| 1 |
Pilot Ship Back to Base if Pilot Incapacitated |
| 1 |
Pilot Ship from Location A to Location B |
| 1 |
Repair Ship's Systems |
| 1 |
Scan and Record Data |
| 1 |
Search Reference Material/Databanks |
| 1 |
Send Emergency Signal if Pilot Incapacitated |
| 1 |
Send Emergency Signal if Specific Protocols Not Met |
| |
| Talents |
| 3 |
Calculator: Lightning Calculator |
| 3 |
Clock: Absolute Time Sense |
| 3 |
Instant On Feature: Lightsleep |
| 5 |
Memory Core: Eidetic Memory |
| 3 |
Range Finder: Absolute Range Sense |
| 4 |
Scanner: Speed Reading (x10) |