STG-19 Class Crew Shuttle
Val Char Base Points Total Roll Notes
13 SIZE 0 65 13 Length 20.16", Width 10.08", Area 203.19" Mass 819.2 ton KB -13, DCV Mod -8
75 STR 75 0 75 24- HTH Damage 15d6 END [7]
10 DEX 10 0 10 11- OCV: 3/DCV: 3
3 SPD 2.0 10 3 Phases: 4, 8, 12
5 DEF 2 9 17
23 BODY 23 0 23 14-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 65 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 0" [ NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 16" [512" NC] / 16" [512" NC]
Levels
Cost Powers END
Power Systems
20 Fusion Batteries (8): Endurance Reserve (60 END, 60 REC) (66 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
3 Reserve Power Cells: Endurance Reserve (10 END, 10 REC) (11 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
Propulsion Systems
48 Ion Engines (2): Multipower, 72-point reserve, (72 Active Points); all slots Costs Endurance (-1/2)
3u
1) Combat Mode: Flight 16", x32 Noncombat (52 Active Points); Costs Endurance (-1/2)
5
5u
2) Cruise Mode: Flight 16", Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (72 Active Points); Costs Endurance (-1/2)
7
3 Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2)1
2 Maneuvering Thrusters: +1 with Flight (3 Active Points); Costs Endurance (-1/2)1
Tactical Systems
16 4.2cm Hull: +12 DEF (36 Active Points); Ablative (-1), Limited Coverage (Hull Only; -1/4)
Operational Systems
47 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 40 base + 7 control cost, (60 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1)
40 Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 40 Active Points of Sensor VPP (80 Active Points); OIF Bulky (-1)8
2 Target Identification System: +2 PER with Radio Group (4 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)1
Personnel Systems
15 Life Support Systems: LS (Eating: Character does not eat; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (22 Active Points); Costs Endurance (-1/2)2
Standard EarthForce Transport Class Computer
Notes: Includes Skills, Programs, and Talents below
3
1) Navigation Computer: +2 with Navigation (Hyperspace, Space) (7 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)
1
 
Skills/Laboratories
4 AK: Hyperspace Beacon System 14-
4 AK: Patrol Zone 14-
5 Combat Piloting 12-
3 Cryptography 13-
3 Electronics 13-
3 KS: Archived Recent News 13-
3 KS: Current News 13-
3 KS: Entertainment Database 13-
4 KS: Ship Identification (IFF System) 14-
3 Mechanics 13-
5 Navigation (Hyperspace, Space) 14-
3 SS: Astronomy 13-
3 SS: Mathematics 13-
9 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 14-
 
Programs
1 Diagnose Ship Malfunction
1 Monitor Comm Systems; Report Anomalies
1 Monitor Sensor Systems; Report Anomalies
1 Open Slot
1 Open Slot
1 Open Slot
1 Operate ECM/ECCM Systems
1 Pilot Ship Back to Base if Pilot Incapacitated
1 Pilot Ship from Location A to Location B
1 Repair Ship's Systems
1 Scan and Record Data
1 Search Reference Material/Databanks
1 Send Emergency Signal if Pilot Incapacitated
1 Send Emergency Signal if Specific Protocols Not Met
 
Talents
3 Calculator: Lightning Calculator
3 Clock: Absolute Time Sense
3 Instant On Feature: Lightsleep
5 Memory Core: Eidetic Memory
3 Range Finder: Absolute Range Sense
4 Scanner: Speed Reading (x10)
Total Powers & Skills Cost: 297
 
Total Cost: 362
 
200+ Disadvantages
10 Physical Limitation: Can not enter atmosphere (Infrequently, Greatly Impairing)
20 Physical Limitation: Max Op Time on main power is 96 hours (Frequently, Fully Impairing)
Total Disadvantages Points: 30
 
Description
Standard crew is 2.
25 passengers.

Crew shuttles are used as short-range transports, some 38 meters in length. They can fit to carry people or goods, but their primary function is to transport personnel from different space vessels/stations. These shuttles are, obviously, too small to be jump capable and thus rely primarily on Jump Gates and larger vessels. Crew shuttles carry a crew of 2 people and can transport 25 persons at a time.

Computer incorporated into vehicle sheet for simplicity.

HERO conversion © 2004 by Tony Moller.