Hestrel Class Atmospheric Shuttle
Val Char Base Points Total Roll Notes
12 SIZE 0 60 12 Length 16.00", Width 8.00", Area 128.00" Mass 409.6 ton KB -12, DCV Mod -8
70 STR 70 0 70 23- HTH Damage 14d6 END [7]
15 DEX 10 15 15 12- OCV: 5/DCV: 5
3 SPD 2.5 5 3 Phases: 4, 8, 12
5 DEF 2 9 17
22 BODY 22 0 22 13-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 85 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 0" [ NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 24" [384" NC] / 24" [384" NC]
Levels
Cost Powers END
Power Systems
41 Fusion Batteries (8): Endurance Reserve (120 END, 120 REC) (132 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
13 Reserve Power Cells: Endurance Reserve (40 END, 40 REC) (44 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
Propulsion Systems
72 Ion Engines (2): Multipower, 108-point reserve, (108 Active Points); all slots Costs Endurance (-1/2)
4u
1) Combat Mode: Flight 24", x16 Noncombat (63 Active Points); Costs Endurance (-1/2)
6
7u
2) Cruise Mode: Flight 24", Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (108 Active Points); Costs Endurance (-1/2)
11
3 Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2)1
2 Maneuvering Thrusters: +1 with Flight (3 Active Points); Costs Endurance (-1/2), Only in Space (-1/4)1
5 Flight Control Surfaces: +3 with Flight (9 Active Points); Costs Endurance (-1/2), Only in Atmosphere (-1/4)1
Tactical Systems
16 4cm Standard Hull: +12 DEF (36 Active Points); Ablative (-1), Limited Coverage (Hull Only; -1/4)
Operational Systems
47 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 40 base + 7 control cost, (60 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1)
40 Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 40 Active Points of Sensor VPP (80 Active Points); OIF Bulky (-1)8
2 Target Identification System: +2 PER with Radio Group (4 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)1
Electronic Warfare Systems
34
1) Electronic Warfare Systems: Change Environment 4" radius, -5 to Radio Group PER Rolls, Personal Immunity (+1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (101 Active Points); OIF Bulky (-1), Effect lasts only while paying END (-1/2), No Range (effect centered on ship; -1/2)
10
1
2) ECCM Systems: Power Defense (3 points) (3 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Requires A Systems Operations Roll (-1/2)
1
28 Grapple Arm: Telekinesis (70 STR) (105 Active Points); OAF Bulky Fragile (-1 3/4), No Range (same hex; -1/2), Not in Combat (-1/4), Affects Whole Object (-1/4)10
5 Grapple Arm: One more grapple arm (2 total) (5 Active Points)0
13 Cutting Laser: RKA 1d6 (standard effect: 3 BODY, 6 STUN), Armor Piercing (+1/2), Continuous (+1) (37 Active Points); Limited Power Power Does No STUN (-3/4), No Range (same hex) (-1/2), Beam (-1/4), Real Weapon (-1/4)4
10 Cutting Laser: Three more cutting lasers (4 total) (10 Active Points)0
58 Mission Package: Mission VPP (Gadget Pool), 50 base + 8 control cost, (75 Active Points); all slots OIF Bulky (-1), VPP Can Only Be Changed Between Adventures (-1/2), Costs Endurance (-1/2), Mission Specific Equipment Only (-1/4)
Personnel Systems
13 Life Support Systems: LS (Eating Character only has to eat once per week; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); Costs Endurance (-1/2)
Notes: Pilot Flight Suit provides High-G, aux. air, and food
2
Standard EarthForce Transport Class Computer
Notes: Includes Skills, Programs, and Talents below
3
1) Navigation Computer: +2 with Navigation (Hyperspace, Space) (7 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)
1
 
Skills/Laboratories
4 AK: Hyperspace Beacon System 14-
4 AK: Patrol Zone 14-
5 Combat Piloting 13-
3 Cryptography 13-
3 Electronics 13-
4 KS: Ship Identification (IFF System) 14-
3 Mechanics 13-
5 Navigation (Hyperspace, Space) 14-
3 SS: Astronomy 13-
3 SS: Mathematics 13-
9 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 14-
 
Programs
1 Diagnose Ship Malfunction
1 Monitor Comm Systems; Report Anomalies
1 Monitor Sensor Systems; Report Anomalies
1 Open Slot
1 Open Slot
1 Open Slot
1 Operate ECM/ECCM Systems
1 Pilot Ship Back to Base if Pilot Incapacitated
1 Pilot Ship from Location A to Location B
1 Repair Ship's Systems
1 Scan and Record Data
1 Search Reference Material/Databanks
1 Send Emergency Signal if Pilot Incapacitated
1 Send Emergency Signal if Specific Protocols Not Met
 
Talents
3 Calculator: Lightning Calculator
3 Clock: Absolute Time Sense
3 Instant On Feature: Lightsleep
5 Memory Core: Eidetic Memory
3 Range Finder: Absolute Range Sense
4 Scanner: Speed Reading (x10)
Total Powers & Skills Cost: 498
 
Total Cost: 583
 
200+ Disadvantages
10 Distinctive Features: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Physical Limitation: High Maintenance Costs (Frequently, Fully Impairing)
Notes: Limits its use by civilian markets
20 Physical Limitation: Max Op Time on main power is 14 days (336 hours) (Frequently, Fully Impairing)
Total Disadvantages Points: 50
 
Description
Michell-Hyndine Atmospheric shuttles are roughly 29 meters long and about 42 meters wide, and are used to transport people/goods down to planets. They are not Jump capable, but they are designed for extended space flight and can travel for as long as 14 days before refueling. Atmospheric shuttles carry a crew of eight but can be easily operated by only one person; they can carry up to 6 passengers and up to 140 cubic meters or 10 metric tons of cargo.

Write-up includes a 50 point VPP to represent the various mission related equipment a Hestrel might be used for. Some examples include specialized planetary survey equipment, SAR (Search and Rescue) equipment - including bio beds and related medical equipment, etc.

Note: The computer has been incorporated into the vehicle for simplicity.

HERO conversion © 2004 by Tony Moller.