| Cost |
Powers |
END |
|
Power Systems | |
| 41 |
Fusion Batteries (8): Endurance Reserve (120 END, 120 REC) (132 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
| 13 |
Reserve Power Cells: Endurance Reserve (40 END, 40 REC) (44 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
|
Propulsion Systems | |
| 72 |
Ion Engines (2): Multipower, 108-point reserve, (108 Active Points); all slots Costs Endurance (-1/2) | |
| 4u |
1) Combat Mode: Flight 24", x16 Noncombat (63 Active Points); Costs Endurance (-1/2) | 6 |
| 7u |
2) Cruise Mode: Flight 24", Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (108 Active Points); Costs Endurance (-1/2) | 11 |
| 3 |
Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2) | 1 |
| 2 |
Maneuvering Thrusters: +1 with Flight (3 Active Points); Costs Endurance (-1/2), Only in Space (-1/4) | 1 |
| 5 |
Flight Control Surfaces: +3 with Flight (9 Active Points); Costs Endurance (-1/2), Only in Atmosphere (-1/4) | 1 |
|
Tactical Systems | |
| 16 |
4cm Standard Hull: +12 DEF (36 Active Points); Ablative (-1), Limited Coverage (Hull Only; -1/4) | |
|
Operational Systems | |
| 47 |
Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 40 base + 7 control cost, (60 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1) | |
| 40 |
Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 40 Active Points of Sensor VPP (80 Active Points); OIF Bulky (-1) | 8 |
| 2 |
Target Identification System: +2 PER with Radio Group (4 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
|
Electronic Warfare Systems | |
| 34 |
1) Electronic Warfare Systems: Change Environment 4" radius, -5 to Radio Group PER Rolls, Personal Immunity (+1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (101 Active Points); OIF Bulky (-1), Effect lasts only while paying END (-1/2), No Range (effect centered on ship; -1/2) | 10 |
| 1 |
2) ECCM Systems: Power Defense (3 points) (3 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Requires A Systems Operations Roll (-1/2) | 1 |
| 28 |
Grapple Arm: Telekinesis (70 STR) (105 Active Points); OAF Bulky Fragile (-1 3/4), No Range (same hex; -1/2), Not in Combat (-1/4), Affects Whole Object (-1/4) | 10 |
| 5 |
Grapple Arm: One more grapple arm (2 total) (5 Active Points) | 0 |
| 13 |
Cutting Laser: RKA 1d6 (standard effect: 3 BODY, 6 STUN), Armor Piercing (+1/2), Continuous (+1) (37 Active Points); Limited Power Power Does No STUN (-3/4), No Range (same hex) (-1/2), Beam (-1/4), Real Weapon (-1/4) | 4 |
| 10 |
Cutting Laser: Three more cutting lasers (4 total) (10 Active Points) | 0 |
| 58 |
Mission Package: Mission VPP (Gadget Pool), 50 base + 8 control cost, (75 Active Points); all slots OIF Bulky (-1), VPP Can Only Be Changed Between Adventures (-1/2), Costs Endurance (-1/2), Mission Specific Equipment Only (-1/4) | |
|
Personnel Systems | |
| 13 |
Life Support Systems: LS (Eating Character only has to eat once per week; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); Costs Endurance (-1/2) Notes: Pilot Flight Suit provides High-G, aux. air, and food | 2 |
|
| |
|
Standard EarthForce Transport Class Computer Notes: Includes Skills, Programs, and Talents below | |
| 3 |
1) Navigation Computer: +2 with Navigation (Hyperspace, Space) (7 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
| |
| Skills/Laboratories |
| 4 |
AK: Hyperspace Beacon System 14- |
| 4 |
AK: Patrol Zone 14- |
| 5 |
Combat Piloting 13- |
| 3 |
Cryptography 13- |
| 3 |
Electronics 13- |
| 4 |
KS: Ship Identification (IFF System) 14- |
| 3 |
Mechanics 13- |
| 5 |
Navigation (Hyperspace, Space) 14- |
| 3 |
SS: Astronomy 13- |
| 3 |
SS: Mathematics 13- |
| 9 |
Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 14- |
| |
| Programs |
| 1 |
Diagnose Ship Malfunction |
| 1 |
Monitor Comm Systems; Report Anomalies |
| 1 |
Monitor Sensor Systems; Report Anomalies |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Operate ECM/ECCM Systems |
| 1 |
Pilot Ship Back to Base if Pilot Incapacitated |
| 1 |
Pilot Ship from Location A to Location B |
| 1 |
Repair Ship's Systems |
| 1 |
Scan and Record Data |
| 1 |
Search Reference Material/Databanks |
| 1 |
Send Emergency Signal if Pilot Incapacitated |
| 1 |
Send Emergency Signal if Specific Protocols Not Met |
| |
| Talents |
| 3 |
Calculator: Lightning Calculator |
| 3 |
Clock: Absolute Time Sense |
| 3 |
Instant On Feature: Lightsleep |
| 5 |
Memory Core: Eidetic Memory |
| 3 |
Range Finder: Absolute Range Sense |
| 4 |
Scanner: Speed Reading (x10) |