Icarus Class Scout Ship
Val Char Base Points Total Roll Notes
16 SIZE 0 80 16 Length 40.32", Width 20.16", Area 812.75" Mass 6.6 kton KB -16, DCV Mod -10
100 STR 90 10 100 29- HTH Damage 20d6 END [10]
13 DEX 10 9 13 12- OCV: 4/DCV: 4
3 SPD 2.3 7 3 Phases: 4, 8, 12
8 DEF 2 18 32
26 BODY 26 0 26 14-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 125 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 0" [ NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 25" [800" NC] / 25" [800" NC]
Levels
+1 with DCV, 32 Boostable Charges (+1/4) (6 Active Points); IIF Bulky (-3/4), Requires A System Operations Roll (-1/2), Only Use in Conjunction with Dodge/Evade Maneuver (-1/2)
Cost Powers END
Power Systems
61 Fusion Reactors (2): Endurance Reserve (180 END, 180 REC) (198 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
17 Reserve Power Cells: Endurance Reserve (50 END, 50 REC) (55 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
Propulsion Systems
75 Ion Particle Engines: Multipower, 112-point reserve, (112 Active Points); all slots Costs Endurance (-1/2)
5u
1) Combat Mode: Flight 25", x32 Noncombat (70 Active Points); Costs Endurance (-1/2)
7
7u
2) Cruise Mode: Flight 25", Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (112 Active Points); Costs Endurance (-1/2)
11
3 Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2)1
2 Maneuvering Thrusters: +1 with Flight (3 Active Points); Costs Endurance (-1/2)1
Tactical Systems
30 Light Pulse Cannon: Multipower, 75-point reserve, (75 Active Points); all slots OIF Bulky (-1), Limited Arc Of Fire (180 degrees; -1/4), Real Weapon (-1/4)
2u
1) Close Range Shot: RKA 4d6 (60 Active Points); OIF Bulky (-1), Reduced Penetration (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Real Weapon (-1/4)
6
3u
2) Distance Shot: RKA 4d6, MegaScale (1" = 1 km; +1/4) (75 Active Points); OIF Bulky (-1), Reduced Penetration (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Real Weapon (-1/4)
7
10 Light Pulse Cannon: Three more Pulse Cannons (4 total); 2 dorsal, 2 ventral (10 Active Points)0
32 60cm Re-enforced Hull: +24 DEF (72 Active Points); Ablative (-1), Limited Coverage (Hull Only; -1/4)
Operational Systems
70 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 60 base + 10 control cost, (90 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1)
60 Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 60 Active Points of Sensor VPP (120 Active Points); OIF Bulky (-1)12
2 Target Identification System: +3 PER with Radio Group (6 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)1
Electronic Warfare Systems
34
1) Electronic Warfare Systems: Change Environment 4" radius, -5 to Radio Group PER Rolls, Personal Immunity (+1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (101 Active Points); OIF Bulky (-1), Effect lasts only while paying END (-1/2), No Range (effect centered on ship; -1/2)
10
1
2) ECCM Systems: Power Defense (3 points) (3 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Requires A Systems Operations Roll (-1/2)
1
2
3) Chaff and Flares: +1 with DCV, 32 Boostable Charges (+1/4) (6 Active Points); IIF Bulky (-3/4), Requires A System Operations Roll (-1/2), Only Use in Conjunction with Dodge/Evade Maneuver (-1/2)
Notes: +1 DCV with each additional Charge used, limit 4 charges per use. Burnout roll accumulates per rules.
17 Internal Monitors: Clairsentience (Sight And Hearing Groups), 8 Perception Points, Mobile Perception Point (can move up to 6" per Phase), Perception point can not move through solid objects (+0) (50 Active Points); OAF Immobile (-2)5
Personnel Systems
14 Life Support Systems: LS (Eating Character does not eat; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); Costs Endurance (-1/2)2
Standard Earth Alliance Scout Class Computer
Notes: Includes Skills, Programs, and Talents below
3
1) Navigation Computer: +2 with Navigation (Hyperspace, Space) (7 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)
1
 
Skills/Laboratories
4 AK: Hyperspace Beacon System 15-
4 AK: Patrol or Survey Zone 15-
5 Combat Piloting 13-
3 Cryptography 14-
3 Electronics 14-
4 KS: Ship Identification (IFF System) 15-
3 Mechanics 14-
5 Navigation (Hyperspace, Space) 15-
5 SS: (Open) 16-
5 SS: (Open) 16-
5 SS: Astronomy 16-
5 SS: Biology 16-
5 SS: Geology 16-
5 SS: Mathematics 16-
5 SS: Meteorology 16-
5 SS: Physics 16-
5 SS: Planetology 16-
9 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 15-
1 WF: Ship's Weapons
 
Programs
1 Attack Target
1 Diagnose Ship Malfunction
1 Locate Target
1 Monitor Comm Systems; Report Anomalies
1 Monitor Sensor Systems; Report Anomalies
1 Open Slot
1 Open Slot
1 Open Slot
1 Operate ECM/ECCM Systems
1 Pilot Ship Back to Base if Pilot Incapacitated
1 Pilot Ship from Location A to Location B
1 Repair Ship's Systems
1 Scan and Record Data
1 Search Reference Material/Databanks
1 Send Emergency Signal if Pilot Incapacitated
1 Send Emergency Signal if Specific Protocols Not Met
 
Talents
3 Calculator: Lightning Calculator
3 Clock: Absolute Time Sense
3 Instant On Feature: Lightsleep
5 Memory Core: Eidetic Memory
3 Range Finder: Absolute Range Sense
4 Scanner: Speed Reading (x10)
Total Powers & Skills Cost: 573
 
Total Cost: 698
 
200+ Disadvantages
15 Physical Limitation: Max Op Time on main power is 2 months (Infrequently, Fully Impairing)
10 Distinctive Features: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Physical Limitation: No Artificial Gravity (All the Time, Greatly Impairing)
Total Disadvantages Points: 45
 
Description
The Icarus type vessel is a deep-range surveyor used for scientific exploration and to scout out locations in the deep range territories. Built by the Mitchell-Hyudyne Corporation of Earth, the same manufacture responsible for the Starfury fighter craft and Olympus class Corvette, this vessel has both space and atmospheric flight capability with a large cargo capacity for extended missions and a wide array of support vehicles.

Ship is capable of atmospheric flight.
Standard crew is 7.
30 passengers.
150 tons of cargo.
2 surface transports (use SUV or "Humvee" from FREd or equivalent)
1 flight recon plane (use Hestrel Class Atmospheric Shuttle)
(note: vehicles not included in ship cost)

HERO conversion © 2004 by Tony Moller.