| Cost |
Powers |
END |
|
Power Systems | |
| 61 |
Fusion Reactors (2): Endurance Reserve (180 END, 180 REC) (198 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
| 17 |
Reserve Power Cells: Endurance Reserve (50 END, 50 REC) (55 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
|
Propulsion Systems | |
| 75 |
Ion Particle Engines: Multipower, 112-point reserve, (112 Active Points); all slots Costs Endurance (-1/2) | |
| 5u |
1) Combat Mode: Flight 25", x32 Noncombat (70 Active Points); Costs Endurance (-1/2) | 7 |
| 7u |
2) Cruise Mode: Flight 25", Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (112 Active Points); Costs Endurance (-1/2) | 11 |
| 3 |
Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2) | 1 |
| 2 |
Maneuvering Thrusters: +1 with Flight (3 Active Points); Costs Endurance (-1/2) | 1 |
|
Tactical Systems | |
| 30 |
Light Pulse Cannon: Multipower, 75-point reserve, (75 Active Points); all slots OIF Bulky (-1), Limited Arc Of Fire (180 degrees; -1/4), Real Weapon (-1/4) | |
| 2u |
1) Close Range Shot: RKA 4d6 (60 Active Points); OIF Bulky (-1), Reduced Penetration (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Real Weapon (-1/4) | 6 |
| 3u |
2) Distance Shot: RKA 4d6, MegaScale (1" = 1 km; +1/4) (75 Active Points); OIF Bulky (-1), Reduced Penetration (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Real Weapon (-1/4) | 7 |
| 10 |
Light Pulse Cannon: Three more Pulse Cannons (4 total); 2 dorsal, 2 ventral (10 Active Points) | 0 |
| 32 |
60cm Re-enforced Hull: +24 DEF (72 Active Points); Ablative (-1), Limited Coverage (Hull Only; -1/4) | |
|
Operational Systems | |
| 70 |
Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 60 base + 10 control cost, (90 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1) | |
| 60 |
Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 60 Active Points of Sensor VPP (120 Active Points); OIF Bulky (-1) | 12 |
| 2 |
Target Identification System: +3 PER with Radio Group (6 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
|
Electronic Warfare Systems | |
| 34 |
1) Electronic Warfare Systems: Change Environment 4" radius, -5 to Radio Group PER Rolls, Personal Immunity (+1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (101 Active Points); OIF Bulky (-1), Effect lasts only while paying END (-1/2), No Range (effect centered on ship; -1/2) | 10 |
| 1 |
2) ECCM Systems: Power Defense (3 points) (3 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Requires A Systems Operations Roll (-1/2) | 1 |
| 2 |
3) Chaff and Flares: +1 with DCV, 32 Boostable Charges (+1/4) (6 Active Points); IIF Bulky (-3/4), Requires A System Operations Roll (-1/2), Only Use in Conjunction with Dodge/Evade Maneuver (-1/2)Notes: +1 DCV with each additional Charge used, limit 4 charges per use. Burnout roll accumulates per rules. | |
| 17 |
Internal Monitors: Clairsentience (Sight And Hearing Groups), 8 Perception Points, Mobile Perception Point (can move up to 6" per Phase), Perception point can not move through solid objects (+0) (50 Active Points); OAF Immobile (-2) | 5 |
|
Personnel Systems | |
| 14 |
Life Support Systems: LS (Eating Character does not eat; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); Costs Endurance (-1/2) | 2 |
|
| |
|
Standard Earth Alliance Scout Class Computer Notes: Includes Skills, Programs, and Talents below | |
| 3 |
1) Navigation Computer: +2 with Navigation (Hyperspace, Space) (7 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
| |
| Skills/Laboratories |
| 4 |
AK: Hyperspace Beacon System 15- |
| 4 |
AK: Patrol or Survey Zone 15- |
| 5 |
Combat Piloting 13- |
| 3 |
Cryptography 14- |
| 3 |
Electronics 14- |
| 4 |
KS: Ship Identification (IFF System) 15- |
| 3 |
Mechanics 14- |
| 5 |
Navigation (Hyperspace, Space) 15- |
| 5 |
SS: (Open) 16- |
| 5 |
SS: (Open) 16- |
| 5 |
SS: Astronomy 16- |
| 5 |
SS: Biology 16- |
| 5 |
SS: Geology 16- |
| 5 |
SS: Mathematics 16- |
| 5 |
SS: Meteorology 16- |
| 5 |
SS: Physics 16- |
| 5 |
SS: Planetology 16- |
| 9 |
Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 15- |
| 1 |
WF: Ship's Weapons |
| |
| Programs |
| 1 |
Attack Target |
| 1 |
Diagnose Ship Malfunction |
| 1 |
Locate Target |
| 1 |
Monitor Comm Systems; Report Anomalies |
| 1 |
Monitor Sensor Systems; Report Anomalies |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Operate ECM/ECCM Systems |
| 1 |
Pilot Ship Back to Base if Pilot Incapacitated |
| 1 |
Pilot Ship from Location A to Location B |
| 1 |
Repair Ship's Systems |
| 1 |
Scan and Record Data |
| 1 |
Search Reference Material/Databanks |
| 1 |
Send Emergency Signal if Pilot Incapacitated |
| 1 |
Send Emergency Signal if Specific Protocols Not Met |
| |
| Talents |
| 3 |
Calculator: Lightning Calculator |
| 3 |
Clock: Absolute Time Sense |
| 3 |
Instant On Feature: Lightsleep |
| 5 |
Memory Core: Eidetic Memory |
| 3 |
Range Finder: Absolute Range Sense |
| 4 |
Scanner: Speed Reading (x10) |