Wasp Maintenance/Cargo Pod
Val Char Base Points Total Roll Notes
5 SIZE 0 25 5 Length 3.17", Width 1.59", Area 5.04" Mass 3.2 ton KB -5, DCV Mod -3
70 STR 35 35 70 23- HTH Damage 14d6 END [7]
10 DEX 10 0 10 11- OCV: 3/DCV: 3
3 SPD 2.0 10 3 Phases: 4, 8, 12
5 DEF 2 9 5
8 BODY 15 -7 8 11-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 63 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 0" [ NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 5" [80" NC] / 5" [80" NC]
Levels
Cost Powers END
Power Systems
27 Fusion Batteries (1): Endurance Reserve (80 END, 80 REC) (88 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
3 Reserve Power Cells: Endurance Reserve (10 END, 10 REC) (11 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
Propulsion Systems
17 Ion-Particle Engines (2): Multipower, 25-point reserve, (25 Active Points); all slots Costs Endurance (-1/2)
2u
1) Combat Mode: Flight 5", x16 Noncombat (25 Active Points); Costs Endurance (-1/2)
2
1u
2) Cruise Mode: Flight 5", Megascale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (20 Active Points); Costs Endurance (-1/2)
2
3 Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2)1
2 Maneuvering Thrusters: +1 with Flight (3 Active Points); Costs Endurance (-1/2)1
Tactical Systems
0 None: 0
Operational Systems
41 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 35 base + 6 control cost, (52 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1)
35 Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 35 Active Points of Sensor VPP (70 Active Points); OIF Bulky (-1)7
2 Target Identification System: +2 PER with Radio Group (4 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)1
30 Waldo: Remote Arm: Telekinesis (70 STR) (105 Active Points); OAF Bulky Fragile (-1 3/4), No Range (same hex; -1/2), Not in Combat (-1/4)10
5 Waldo: Remote Arm: Second Arm (2 total) (5 Active Points)0
13 Cutting Laser: RKA 1d6 (standard effect: 3 BODY, 6 STUN), Armor Piercing (+1/2), Continuous (+1) (37 Active Points); Limited Power Power Does No STUN (-3/4), No Range (same hex) (-1/2), Beam (-1/4), Real Weapon (-1/4)4
5 Cutting Laser: Second Cutting Laser (2 total) (5 Active Points)0
Personnel Systems
13 Life Support Systems: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Costs Endurance (-1/2)2
Standard EarthAlliance Maintenance Class Computer
Notes: Includes Skills, Programs, and Talents below
2
1) Navigation Computer: +2 with Navigation (Space) (6 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)
1
 
Skills/Laboratories
4 AK: Maintenance Zone 13-
7 Combat Piloting 13-
3 Demolitions 12-
3 Electronics 12-
4 KS: Ship Identification (IFF System) 13-
7 KS: Space Construction 16-
3 Mechanics 12-
4 Navigation (Space) 13-
3 SS: Engineering 12-
3 SS: Mathematics 12-
9 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 13-
 
Programs
1 Diagnose Ship Malfunction
1 Monitor Comm Systems; Report Anomalies
1 Monitor Sensor Systems; Report Anomalies
1 Open Slot
1 Open Slot
1 Open Slot
1 Pilot Ship Back to Base if Pilot Incapacitated
1 Pilot Ship from Location A to Location B
1 Repair Ship's Systems
1 Scan and Record Data
1 Search Reference Material/Databanks
1 Send Emergency Signal if Pilot Incapacitated
1 Send Emergency Signal if Specific Protocols Not Met
 
Talents
3 Calculator: Lightning Calculator
3 Clock: Absolute Time Sense
3 Instant On Feature: Lightsleep
5 Memory Core: Eidetic Memory
3 Range Finder: Absolute Range Sense
4 Scanner: Speed Reading (x10)
Total Powers & Skills Cost: 285
 
Total Cost: 348
 
200+ Disadvantages
15 Distinctive Features: Bright Paint Job (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Can not enter atmosphere (Infrequently, Greatly Impairing)
20 Physical Limitation: Max Op Time on main power is 2 hours (Frequently, Fully Impairing)
Total Disadvantages Points: 45
 
Description
The Maintenance Pod was the standard repair vehicle employed by the Babylon 5 station up until 2261, when it was replaced by a Starfury styled repair craft. This one-man ship carries a variety of tools for maintaining the station's hull and making repairs to damaged ships and operating as a tug-boat, hauling materials and cargo into the station. Systems include two manipulator claws, and two cutting lasers and one welding torch. This ship can carry every form of tool one could possibly need for station/starship repair, fitted into the arms or locked into the ship via hard points.

Computer incorporated into vehicle sheet for simplicity.

HERO conversion © 2004 by Tony Moller.