Mk I Defense Grid Targeting System
Val Char Base Points Total Roll Notes
15 INT 10 5 15 12- PER Roll 12-
18 DEX 10 24 18 13- OCV 6 DCV 6
5 SPD 2.8 22 5 Phases: 3, 5, 8, 10, 12
Cost Powers END
25 Normal Perception: (Sight Group) (25 Active Points)0
5 IR Perception (Sight Group)0
15 Radar (Radio Group)0
 
Skills/Laboratories
6 +3 with MkII Defense Grid (attack mode)
6 +3 with MkII Defense Grid (defense mode)
4 KS: Ship Identification (IFF System) 13-
3 Systems Operation (Communications Systems, Radar) 12-
3 Tactics 12-
3 Teamwork 13-
Notes: with other MkII Systems
1 WF: Ship's Weapons
 
Programs
1 Analyze Target
1 Attack Target
1 Locate Target
 
Talents
5 Lightning Reflexes: +3 DEX to act first with All Actions
3 Range Finder: Absolute Range Sense
Total Powers & Skills Cost: 82
 
Total Cost: 133
 

HERO conversion © 2003 by Tony Moller.