Mk II Defense Grid Targeting System
Val Char Base Points Total Roll Notes
15 INT 10 5 15 12- PER Roll 12-
20 DEX 10 30 20 13- OCV 7 DCV 7
6 SPD 3.0 30 6 Phases: 2, 4, 6, 8, 10, 12
Cost Powers END
25 Normal Perception: (Sight Group) (25 Active Points)0
5 IR Perception (Sight Group)0
15 Radar (Radio Group)0
 
Skills/Laboratories
10 +5 with MkII Defense Grid (attack mode)
10 +5 with MkII Defense Grid (defense mode)
4 KS: Ship Identification (IFF System) 13-
3 Systems Operation (Communications Systems, Radar) 12-
3 Tactics 12-
3 Teamwork 13-
Notes: with other MkII Systems
1 WF: Ship's Weapons
 
Programs
1 Analyze Target
1 Attack Target
1 Locate Target
 
Talents
5 Lightning Reflexes: +3 DEX to act first with All Actions
3 Range Finder: Absolute Range Sense
Total Powers & Skills Cost: 90
 
Total Cost: 155
 

HERO conversion © 2003 by Tony Moller.