Psi Corps Omega Class Starfury (EarthForce)
Val Char Base Points Total Roll Notes
10 SIZE 0 50 10 Length 10.08", Width 5.04", Area 50.80" Mass 102.4 ton KB -10, DCV Mod -6
60 STR 60 0 60 21- HTH Damage 12d6 END [6]
20 DEX 10 30 20 13- OCV: 7/DCV: 7
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
10 DEF 2 24 26
25 BODY 20 5 25 14-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 130 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 0" [ NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 50" [1600" NC] / 50" [1600" NC]
Levels
+1 with DCV, 32 Boostable Charges (+1/4) (6 Active Points); IIF Bulky (-3/4), Requires A System Operations Roll (-1/2), Only Use in Conjunction with Dodge/Evade Maneuver (-1/2)
Cost Powers END
Power Systems
169 Fusion Batteries (3): Endurance Reserve (500 END, 500 REC) (550 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
13 Reserve Power Cells: Endurance Reserve (40 END, 40 REC) (44 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
Propulsion Systems
160 Particle Thrust Engines (4): Multipower, 240-point reserve, (240 Active Points); all slots Costs Endurance (-1/2)
9u
1) Combat Mode: Flight 50", Increased Acceleration +5", Increased Deceleration +5", x32 Noncombat (140 Active Points); Costs Endurance (-1/2)
14
16u
2) Cruise Mode: Flight 50", Increased Acceleration +5", Increased Deceleration +5", Megascale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (240 Active Points); Costs Endurance (-1/2)
24
3 Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2)1
10 Maneuvering Thrusters: +5 with Flight (15 Active Points); Costs Endurance (-1/2)1
7 Maneuvering Thrusters: +5 with Flight (15 Active Points); Costs Endurance (-1/2), Only to negate turn mode (-1/2)1
Tactical Systems
48 40mm JC-266-A Unidirectional Pulse Cannons (4): Multipower, 131-point reserve, (131 Active Points); all slots OIF Bulky (-1), Limited Arc Of Fire (60 degrees forward; -1/2), Real Weapon (-1/4)
4u
1) Close Range Shot: RKA 5d6, Autofire (5 shots; +1/2) (112 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees forward; -1/2), Real Weapon (-1/4)
11
5u
2) Distance Shot: RKA 5d6, MegaScale (1" = 1 km; +1/4), Autofire (5 shots; +1/2) (131 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees forward; -1/2), Real Weapon (-1/4)
13
33 30mm J-240 Pulse Cannons (2): Multipower, 90-point reserve, (90 Active Points); all slots OIF Bulky (-1), Limited Arc Of Fire (60 degrees rear; -1/2), Real Weapon (-1/4)
3u
1) Close Range Shot: RKA 4d6, Autofire (3 shots; +1/4) (75 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees rear; -1/2), Real Weapon (-1/4)
7
3u
2) Distance Shot: RKA 4d6, Autofire (3 shots; +1/4), MegaScale (1" = 1 km; +1/4) (90 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees rear; -1/2), Real Weapon (-1/4)
9
39 Under Wing Hard Points (4 per upper wing): Space Intercept Missile RKA 6d6, Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2) (157 Active Points); OIF Bulky (-1), Extra Time (Extra Phase (time to target), -3/4), Costs 10 END to Launch (-1/2), 8 Charges (-1/2), Real Weapon (-1/4)
Notes: Typical Loadout
[8]
21 4.2cm Re-enforced Hull Armor: +16 DEF (48 Active Points); Ablative (-1), Limited Coverage (Hull Only; -1/4)
Operational Systems
58 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 50 base + 8 control cost, (75 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1)
50 Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 50 Active Points of Sensor VPP (100 Active Points); OIF Bulky (-1)10
8 Target Identification System: +10 PER with Radio Group (20 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)2
Electronic Warfare Systems
40
1) Electronic Warfare Systems: Change Environment 8" radius, -5 to Radio Group PER Rolls, Personal Immunity (+1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (120 Active Points); OIF Bulky (-1), Effect lasts only while paying END (-1/2), No Range (effect centered on ship; -1/2)
12
12
2) ECM Systems: Suppress EW Systems 5d6 (standard effect: 15 points), any EW System one at a time (+1/4) (31 Active Points); OIF Bulky (-1), Increased Endurance Cost (x2 END; -1/2)
Notes: Range=150 inches
6
27
3) ECM Systems: MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) for up to 31 Active Points of Suppress (54 Active Points); OIF Bulky (-1)
5
2
4) ECCM Systems: Power Defense (5 points) (5 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Requires A Systems Operations Roll (-1/2)
1
2
5) Chaff and Flares: +1 with DCV, 32 Boostable Charges (+1/4) (6 Active Points); IIF Bulky (-3/4), Requires A System Operations Roll (-1/2), Only Use in Conjunction with Dodge/Evade Maneuver (-1/2)
Notes: +1 DCV with each additional Charge used, limit 4 charges per use. Burnout roll accumulates per rules.
25
6) Sensor Masking (Hull Coating): Negative Skill Levels (-5 with PER or System Operation Rolls), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2) (50 Active Points); Ablative (reduce modifier by one for every 3 points of damage that hit hull location; -1)
0
22 Grapple Arm: Telekinesis (60 STR) (90 Active Points); OAF Bulky Fragile (-1 3/4), No Range (same hex; -1/2), Not in Combat (-1/4), Only to Grapple Other Ships (-1/4), Affects Whole Object (-1/4)9
12 Cutting Laser: RKA 1d6 (standard effect: 3 BODY, 6 STUN), Armor Piercing (+1/2), Continuous (+1) (37 Active Points); Limited Power Power Does No STUN (-3/4), No Range (same hex) (-1/2), Beam (-1/4), Not in Combat (-1/4), Real Weapon (-1/4)4
3 Internal Navigation Gyros: Bump Of Direction
Personnel Systems
12 Life Support Systems: LS (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (18 Active Points); Costs Endurance (-1/2)
Notes: Pilot Flight Suit provides High-G, aux. air, and food
2
Duffy 1018 MJS Smart Targeting Computer
Notes: Includes Skills, Programs, and Talents below
12
1) Long Range Targeting Package: Penalty Skill Levels: +10 vs. Range Modifier with All Attacks (30 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)
3
4
2) Navigation Computer: +4 with Navigation (Hyperspace, Space) (11 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)
1
 
Skills/Laboratories
6 AK: Hyperspace Beacon System 17-
6 AK: Patrol Zone 17-
7 Combat Piloting 15-
3 Cryptography 14-
3 Electronics 14-
6 KS: Ship Identification (IFF System) 17-
3 Mechanics 14-
7 Navigation (Hyperspace, Space) 16-
3 SS: Astronomy 14-
3 SS: Mathematics 14-
10 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Missile Launch Systems, Radar) 15-
1 WF: Ship's Weapons
 
Programs
1 Attack Target
1 Diagnose Ship Malfunction
1 Locate Target
1 Monitor Comm Systems; Report Anomalies
1 Monitor Sensor Systems; Report Anomalies
1 Open Slot
1 Open Slot
1 Open Slot
1 Operate ECM/ECCM Systems
1 Pilot Ship Back to Base if Pilot Incapacitated
1 Pilot Ship from Location A to Location B
1 Repair Ship's Systems
1 Scan and Record Data
1 Search Reference Material/Databanks
1 Send Emergency Signal if Pilot Incapacitated
1 Send Emergency Signal if Specific Protocols Not Met
 
Talents
3 Calculator: Lightning Calculator
3 Clock: Absolute Time Sense
3 Instant On Feature: Lightsleep
5 Memory Core: Eidetic Memory
3 Range Finder: Absolute Range Sense
4 Scanner: Speed Reading (x10)
Total Powers & Skills Cost: 927
 
Total Cost: 1057
 
200+ Disadvantages
10 Physical Limitation: Can not enter atmosphere (Infrequently, Greatly Impairing)
20 Physical Limitation: Max Op Time on main power is 12 hours (Frequently, Fully Impairing)
20 Distinctive Features: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
Total Disadvantages Points: 50
 
Description
The Omega Class Starfury is a modified Aurora Class Starfury, utilized by the Psi Cops branch of Psi Corps for patrol and intercept missions. It is rumored that the Omegas are also used for clandestine Psi Cops para-military operations.

Essentially an unmodified Aurora Starfury, its only modifications are the Omega paint scheme and a special ECM package that makes the Omegas very hard to detect in space.

Note: The computer has been incorporated into the vehicle for simplicity.

HERO conversion © 2004 by Tony Moller.