Tonka Class Construction Fury
Val Char Base Points Total Roll Notes
6 SIZE 0 30 6 Length 4.00", Width 2.00", Area 8.00" Mass 6.4 ton KB -6, DCV Mod -4
80 STR 40 40 80 25- HTH Damage 16d6 END [8]
18 DEX 10 24 18 13- OCV: 6/DCV: 6
3 SPD 2.8 2 3 Phases: 4, 8, 12
5 DEF 2 9 5
10 BODY 16 -6 10 11-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 90 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 0" [ NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 6" [96" NC] / 6" [96" NC]
Levels
Cost Powers END
Power Systems
34 Fusion Batteries (1): Endurance Reserve (100 END, 100 REC) (110 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
3 Reserve Power Cells: Endurance Reserve (10 END, 10 REC) (11 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4)0
Propulsion Systems
18 BB9K Ion-Particle Engines (2): Multipower, 27-point reserve, (27 Active Points); all slots Costs Endurance (-1/2)
2u
1) Combat Mode: Flight 6", x16 Noncombat (27 Active Points); Costs Endurance (-1/2)
3
2u
2) Cruise Mode: Flight 6", Megascale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (24 Active Points); Costs Endurance (-1/2)
2
3 Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2)1
3 Maneuvering Thrusters: +2 with Flight (6 Active Points); Costs Endurance (-1/2), Only to Negate Turn Mode (-1/2)1
10 Maneuvering Thrusters: +5 with Flight (15 Active Points); Costs Endurance (-1/2)1
Tactical Systems
0 None: 0
Operational Systems
47 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 40 base + 7 control cost, (60 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1)
40 Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 40 Active Points of Sensor VPP (80 Active Points); OIF Bulky (-1)8
8 Target Identification System: +10 PER with Radio Group (20 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)2
34 Waldo: Remote Arm: Telekinesis (80 STR) (120 Active Points); OAF Bulky Fragile (-1 3/4), No Range (same hex; -1/2), Not in Combat (-1/4)12
5 Waldo: Remote Arm: Second Arm (2 total) (5 Active Points)0
13 Cutting Laser: RKA 1d6 (standard effect: 3 BODY, 6 STUN), Armor Piercing (+1/2), Continuous (+1) (37 Active Points); Limited Power Power Does No STUN (-3/4), No Range (same hex) (-1/2), Beam (-1/4), Real Weapon (-1/4)4
3 Internal Navigation Gyros: Bump Of Direction
Personnel Systems
15 Life Support Systems: LS (Eating: Character does not eat; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (22 Active Points); Costs Endurance (-1/2)2
Standard EarthAlliance Maintenance Class Computer
Notes: Includes Skills, Programs, and Talents below
4
1) Navigation Computer: +4 with Navigation (Space) (10 Active Points); OIF Bulky (-1), Costs Endurance (-1/2)
1
 
Skills/Laboratories
4 AK: Maintenance Zone 13-
7 Combat Piloting 15-
3 Demolitions 12-
3 Electronics 12-
4 KS: Ship Identification (IFF System) 13-
7 KS: Space Construction 16-
3 Mechanics 12-
4 Navigation (Space) 13-
3 SS: Engineering 12-
3 SS: Mathematics 12-
9 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 13-
 
Programs
1 Diagnose Ship Malfunction
1 Monitor Comm Systems; Report Anomalies
1 Monitor Sensor Systems; Report Anomalies
1 Open Slot
1 Open Slot
1 Open Slot
1 Pilot Ship Back to Base if Pilot Incapacitated
1 Pilot Ship from Location A to Location B
1 Repair Ship's Systems
1 Scan and Record Data
1 Search Reference Material/Databanks
1 Send Emergency Signal if Pilot Incapacitated
1 Send Emergency Signal if Specific Protocols Not Met
 
Talents
3 Calculator: Lightning Calculator
3 Clock: Absolute Time Sense
3 Instant On Feature: Lightsleep
5 Memory Core: Eidetic Memory
3 Range Finder: Absolute Range Sense
4 Scanner: Speed Reading (x10)
Total Powers & Skills Cost: 328
 
Total Cost: 418
 
200+ Disadvantages
15 Distinctive Features: Bright Yellow Paint Job (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Can not enter atmosphere (Infrequently, Greatly Impairing)
20 Physical Limitation: Max Op Time on main power is 8 hours (Frequently, Fully Impairing)
Total Disadvantages Points: 45
 
Description
Cockpit can be ejected as a life pod.
Ship has limited in-flight repair capabilities.

Mitchell-Hyudyne Construction Fury was designed to maximize performance while conducting construction operations in deep space. This vessel is some eight meters in length and has two BB9K type ion engines. Due to the type of work it must do, the Construction Fury's engines were built to produce a lot of thrust, but also be very precise and delicate. Many argue that the Construction Fury is, in may ways, more agile than a military Starfury.

Computer incorporated into vehicle sheet for simplicity.

HERO conversion © 2004 by Tony Moller.