| Cost |
Powers |
END |
|
Power Systems | |
| 34 |
Fusion Batteries (1): Endurance Reserve (100 END, 100 REC) (110 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
| 3 |
Reserve Power Cells: Endurance Reserve (10 END, 10 REC) (11 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
|
Propulsion Systems | |
| 18 |
BB9K Ion-Particle Engines (2): Multipower, 27-point reserve, (27 Active Points); all slots Costs Endurance (-1/2) | |
| 2u |
1) Combat Mode: Flight 6", x16 Noncombat (27 Active Points); Costs Endurance (-1/2) | 3 |
| 2u |
2) Cruise Mode: Flight 6", Megascale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (24 Active Points); Costs Endurance (-1/2) | 2 |
| 3 |
Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2) | 1 |
| 3 |
Maneuvering Thrusters: +2 with Flight (6 Active Points); Costs Endurance (-1/2), Only to Negate Turn Mode (-1/2) | 1 |
| 10 |
Maneuvering Thrusters: +5 with Flight (15 Active Points); Costs Endurance (-1/2) | 1 |
|
Tactical Systems | |
| 0 |
None: | 0 |
|
Operational Systems | |
| 47 |
Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 40 base + 7 control cost, (60 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1) | |
| 40 |
Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 40 Active Points of Sensor VPP (80 Active Points); OIF Bulky (-1) | 8 |
| 8 |
Target Identification System: +10 PER with Radio Group (20 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 2 |
| 34 |
Waldo: Remote Arm: Telekinesis (80 STR) (120 Active Points); OAF Bulky Fragile (-1 3/4), No Range (same hex; -1/2), Not in Combat (-1/4) | 12 |
| 5 |
Waldo: Remote Arm: Second Arm (2 total) (5 Active Points) | 0 |
| 13 |
Cutting Laser: RKA 1d6 (standard effect: 3 BODY, 6 STUN), Armor Piercing (+1/2), Continuous (+1) (37 Active Points); Limited Power Power Does No STUN (-3/4), No Range (same hex) (-1/2), Beam (-1/4), Real Weapon (-1/4) | 4 |
| 3 |
Internal Navigation Gyros: Bump Of Direction | |
|
Personnel Systems | |
| 15 |
Life Support Systems: LS (Eating: Character does not eat; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (22 Active Points); Costs Endurance (-1/2) | 2 |
|
| |
|
Standard EarthAlliance Maintenance Class Computer Notes: Includes Skills, Programs, and Talents below | |
| 4 |
1) Navigation Computer: +4 with Navigation (Space) (10 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
| |
| Skills/Laboratories |
| 4 |
AK: Maintenance Zone 13- |
| 7 |
Combat Piloting 15- |
| 3 |
Demolitions 12- |
| 3 |
Electronics 12- |
| 4 |
KS: Ship Identification (IFF System) 13- |
| 7 |
KS: Space Construction 16- |
| 3 |
Mechanics 12- |
| 4 |
Navigation (Space) 13- |
| 3 |
SS: Engineering 12- |
| 3 |
SS: Mathematics 12- |
| 9 |
Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 13- |
| |
| Programs |
| 1 |
Diagnose Ship Malfunction |
| 1 |
Monitor Comm Systems; Report Anomalies |
| 1 |
Monitor Sensor Systems; Report Anomalies |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Pilot Ship Back to Base if Pilot Incapacitated |
| 1 |
Pilot Ship from Location A to Location B |
| 1 |
Repair Ship's Systems |
| 1 |
Scan and Record Data |
| 1 |
Search Reference Material/Databanks |
| 1 |
Send Emergency Signal if Pilot Incapacitated |
| 1 |
Send Emergency Signal if Specific Protocols Not Met |
| |
| Talents |
| 3 |
Calculator: Lightning Calculator |
| 3 |
Clock: Absolute Time Sense |
| 3 |
Instant On Feature: Lightsleep |
| 5 |
Memory Core: Eidetic Memory |
| 3 |
Range Finder: Absolute Range Sense |
| 4 |
Scanner: Speed Reading (x10) |