| Cost |
Powers |
END |
|
Power Systems | |
| 101 |
Antimatter Power Cell (1): Endurance Reserve (300 END, 300 REC) (330 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
| 68 |
Micro-Fusion Reactor: Endurance Reserve (200 END, 200 REC) (220 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
| 17 |
Reserve Power Cells: Endurance Reserve (50 END, 50 REC) (55 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
|
Propulsion Systems | |
| 210 |
Stalasha Gravimetric Drive System: Multipower, 315-point reserve, (315 Active Points); all slots Costs Endurance (-1/2) | |
| 11u |
1) Combat Mode: Flight 60", Increased Acceleration +10", x64 Noncombat (165 Active Points); Costs Endurance (-1/2) | 16 |
| 21u |
2) Cruise Mode: Flight 60", Increased Acceleration +10", Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (315 Active Points); Costs Endurance (-1/2) | 31 |
| 3 |
Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2) | 1 |
| 10 |
Gravimetric Maneuvering Thrusters: +5 with Flight (15 Active Points); Costs Endurance (-1/2) | 1 |
|
Tactical Systems | |
| 73 |
Gravimetric Enhanced Neutron Particle Beam Cannons (3): Multipower, 202-point reserve, (202 Active Points); all slots OIF Bulky (-1), Limited Arc Of Fire (60 degrees forward; -1/2), Real Weapon (-1/4) | |
| 6u |
1) Close Range Shot: RKA 6d6, Autofire (5 shots; +1/2), Penetrating (+1/2) (180 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees forward; -1/2), Real Weapon (-1/4) | 18 |
| 7u |
2) Distance Shot: RKA 6d6, MegaScale (1" = 1 km; +1/4), Autofire (5 shots; +1/2), Penetrating (+1/2) (202 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees forward; -1/2), Real Weapon (-1/4) | 20 |
| 33 |
5cm Re-Enforced Poly-Crystaline Armor: +20 DEF, Hardened (+1/4) (75 Active Points); Ablative (-1), Limited Coverage (Hull Only; -1/4) | |
|
Operational Systems | |
| 58 |
Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 50 base + 8 control cost, (75 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1) | |
| 50 |
Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 50 Active Points of Sensor VPP (100 Active Points); OIF Bulky (-1) | 10 |
| 6 |
Target Identification System: +7 PER with Radio Group (14 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
|
Electronic Warfare Systems | |
| 65 |
1) Electronic Warfare Systems: Change Environment 16" radius, -10 to Radio Group PER Rolls, Personal Immunity (+1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (195 Active Points); OIF Bulky (-1), Effect lasts only while paying END (-1/2), No Range (effect centered on ship; -1/2) | 19 |
| 18 |
2) ECM Systems: Suppress EW Systems 7d6 (standard effect: 21 points), any EW System one at a time (+1/4) (44 Active Points); OIF Bulky (-1), Increased Endurance Cost (x2 END; -1/2)Notes: Range=150 inches | 8 |
| 38 |
3) ECM Systems: MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) for up to 44 Active Points of Suppress (77 Active Points); OIF Bulky (-1) | 8 |
| 3 |
4) ECCM Systems: Power Defense (10 points) (10 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Requires A Systems Operations Roll (-1/2) | 1 |
| 37 |
5) Sensor Masking (Electronic): Negative Skill Levels (-10 with PER or System Operation Rolls), Damage Shield (+1/2) (75 Active Points); OIF Bulky (-1) | 7 |
| 36 |
Tractor Beam: Telekinesis (60 STR) (90 Active Points); OIF Bulky (-1), Affects Whole Object (-1/4), Not in Combat (-1/4) | 9 |
| 10 |
Tractor Beam: Two more tractor beams (3 total) (10 Active Points) | 0 |
|
Personnel Systems | |
| 13 |
Life Support Systems: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Costs Endurance (-1/2) Notes: Pilot Flight Suit provides High-G, aux. air, and food | 2 |
|
| |
|
Minbari Tactical Computer Notes: Includes Skills, Programs, and Talents below | |
| 12 |
1) Long Range Targeting Package: Penalty Skill Levels: +10 vs. Range Modifier with All Attacks (30 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 3 |
| 6 |
2) Navigation Computer: +6 with Navigation (Hyperspace, Space) (15 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
| |
| Skills/Laboratories |
| 6 |
AK: Hyperspace Beacon System 18- |
| 6 |
AK: Patrol Zone 18- |
| 7 |
Combat Piloting 16- |
| 3 |
Cryptography 15- |
| 3 |
Electronics 15- |
| 6 |
KS: Ship Identification (IFF System) 18- |
| 3 |
Mechanics 15- |
| 7 |
Navigation (Hyperspace, Space) 17- |
| 3 |
SS: Astronomy 15- |
| 3 |
SS: Mathematics 15- |
| 13 |
Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Radar) 18- |
| 1 |
WF: Ship's Weapons |
| |
| Programs |
| 1 |
Attack Target |
| 1 |
Diagnose Ship Malfunction |
| 1 |
Locate Target |
| 1 |
Monitor Comm Systems; Report Anomalies |
| 1 |
Monitor Sensor Systems; Report Anomalies |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Operate ECM/ECCM Systems |
| 1 |
Pilot Ship Back to Base if Pilot Incapacitated |
| 1 |
Pilot Ship from Location A to Location B |
| 1 |
Repair Ship's Systems |
| 1 |
Scan and Record Data |
| 1 |
Search Reference Material/Databanks |
| 1 |
Send Emergency Signal if Pilot Incapacitated |
| 1 |
Send Emergency Signal if Specific Protocols Not Met |
| |
| Talents |
| 3 |
Calculator: Lightning Calculator |
| 3 |
Clock: Absolute Time Sense |
| 3 |
Instant On Feature: Lightsleep |
| 5 |
Memory Core: Eidetic Memory |
| 3 |
Range Finder: Absolute Range Sense |
| 4 |
Scanner: Speed Reading (x10) |