| Cost |
Powers |
END |
|
Power Systems | |
| 101 |
Fusion Batteries (2): Endurance Reserve (300 END, 300 REC) (330 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
| 7 |
Reserve Power Cells: Endurance Reserve (20 END, 20 REC) (22 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) | 0 |
|
Propulsion Systems | |
| 81 |
Particle Thrust Engines (4): Multipower, 121-point reserve, (121 Active Points); all slots Costs Endurance (-1/2) | |
| 5u |
1) Combat Mode: Flight 25", Increased Acceleration +2", x32 Noncombat (74 Active Points); Costs Endurance (-1/2) | 7 |
| 8u |
2) Cruise Mode: Flight 25", Increased Acceleration +2", Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (121 Active Points); Costs Endurance (-1/2) | 12 |
| 3 |
Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2) | 1 |
| 2 |
Maneuvering Thrusters: +1 with Flight (3 Active Points); Costs Endurance (-1/2) | 1 |
|
Tactical Systems | |
| 30 |
42mm Plasma Bolt Guns (2): Multipower, 82-point reserve, (82 Active Points); all slots OIF Bulky (-1), Limited Arc Of Fire (60 degrees forward; -1/2), Real Weapon (-1/4) | |
| 2u |
1) Close Range Shot: RKA 3 1/2d6, Autofire (3 shots; +1/4) (69 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees forward; -1/2), Real Weapon (-1/4) | 7 |
| 3u |
2) Distance Shot: RKA 3 1/2d6, Autofire (3 shots; +1/4), MegaScale (1" = 1 km; +1/4) (82 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees forward; -1/2), Real Weapon (-1/4) | 8 |
| 39 |
Wing Hard Points (3 per wing): Space Intercept Missile RKA 6d6, Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2) (157 Active Points); OIF Bulky (-1), Extra Time (Extra Phase (time to target), -3/4), Costs 10 END to Launch (-1/2), 8 Charges (-1/2), Real Weapon (-1/4) Notes: Typical Loadout | [8] |
| 16 |
2cm Re-enforced Hull Armor: +12 DEF (36 Active Points); Ablative (-1), Limited Coverage (Hull Only; -1/4) | |
|
Operational Systems | |
| 47 |
Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 40 base + 7 control cost, (60 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1) | |
| 40 |
Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 40 Active Points of Sensor VPP (80 Active Points); OIF Bulky (-1) | 8 |
| 4 |
Target Identification System: +5 PER with Radio Group (10 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
|
Electronic Warfare Systems | |
| 34 |
1) Electronic Warfare Systems: Change Environment 4" radius, -5 to Radio Group PER Rolls, Personal Immunity (+1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (101 Active Points); OIF Bulky (-1), Effect lasts only while paying END (-1/2), No Range (effect centered on ship; -1/2) | 10 |
| 8 |
2) ECM Systems: Suppress EW Systems 3d6+1 (standard effect: 10 points), any EW System one at a time (+1/4) (21 Active Points); OIF Bulky (-1), Increased Endurance Cost (x2 END; -1/2)Notes: Range=150 inches | 4 |
| 18 |
3) ECM Systems: MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) for up to 21 Active Points of Suppress (37 Active Points); OIF Bulky (-1) | 4 |
| 1 |
4) ECCM Systems: Power Defense (3 points) (3 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Requires A Systems Operations Roll (-1/2) | 1 |
|
Personnel Systems | |
| 12 |
Life Support Systems: LS (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (18 Active Points); Costs Endurance (-1/2) Notes: Pilot Flight Suit provides High-G, aux. air, and food | 2 |
|
| |
|
Standard Combat Targeting Computer Notes: Includes Skills, Programs, and Talents below | |
| 6 |
1) Long Range Targeting Package: Penalty Skill Levels: +5 vs. Range Modifier with All Attacks (15 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
| 3 |
2) Navigation Computer: +2 with Navigation (Hyperspace, Space) (7 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) | 1 |
| |
| Skills/Laboratories |
| 4 |
AK: Hyperspace Beacon System 14- |
| 6 |
AK: Patrol Zone 16- |
| 5 |
Combat Piloting 14- |
| 3 |
Cryptography 13- |
| 3 |
Electronics 13- |
| 6 |
KS: Ship Identification (IFF System) 16- |
| 3 |
Mechanics 13- |
| 4 |
Navigation (Space) 14- |
| 3 |
SS: Astronomy 13- |
| 3 |
SS: Mathematics 13- |
| 8 |
Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, ECM/ECCM Systems, Missile Launch Systems, Radar) 13- |
| 1 |
WF: Ship's Weapons |
| |
| Programs |
| 1 |
Attack Target |
| 1 |
Diagnose Ship Malfunction |
| 1 |
Locate Target |
| 1 |
Monitor Comm Systems; Report Anomalies |
| 1 |
Monitor Sensor Systems; Report Anomalies |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Open Slot |
| 1 |
Operate ECM/ECCM Systems |
| 1 |
Pilot Ship Back to Base if Pilot Incapacitated |
| 1 |
Pilot Ship from Location A to Location B |
| 1 |
Repair Ship's Systems |
| 1 |
Scan and Record Data |
| 1 |
Search Reference Material/Databanks |
| 1 |
Send Emergency Signal if Pilot Incapacitated |
| 1 |
Send Emergency Signal if Specific Protocols Not Met |
| |
| Talents |
| 3 |
Calculator: Lightning Calculator |
| 3 |
Clock: Absolute Time Sense |
| 3 |
Instant On Feature: Lightsleep |
| 5 |
Memory Core: Eidetic Memory |
| 3 |
Range Finder: Absolute Range Sense |
| 4 |
Scanner: Speed Reading (x10) |