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Skills

Unless otherwise noted, use standard rules and point costs from 5th edition or Star Hero. Text in bold is either some appropriateskills from Star Hero or created specifically for B5


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General Notes

Skills

Talents & Perks

Package Deals

Martial Arts

Equipment

Weapons

Psionics

Sample Characters

Starships/Bases

Jump Gates/Engines


B5 Everyman Skills
Cost
Notes

Area Knowledge: Homeworld  
Computer Programming  
Concealment  
Conversation  
Deduction  
Native Language (4 point level)  
Paramedics  
Persuasion  
Professional Skill at 11-  
Shadowing  
Stealth  
Sys Ops: Environmental Systems Group  
TF: Small Ground Vehicles  
 
 
Skills
Cost
Notes

Acrobatics
3/2
DEX
Acting
3/2
PRE
Analyze
3/2
INT
Animal Handler (group)
2/2
PRE, get one animal familiarity
Autofire Skills (skill)
5
5 per group, four groups
Breakfall
3/2
DEX
Bribery
3/2
PRE
Bugging
3/2
INT
Bureaucratics
3/2
PRE
Climbing
3/2
DEX
Combat Driving (group)
3/2
DEX
Combat Piloting (group)
3/2
DEX
Combat Skill Levels (skill)
2/3/5/8
Computer Programming
3/2
INT
Concealment
3/2
INT
Contortionist
3/2
DEX
Conversation
3/2
PRE
Cramming
5
INT
Criminology
3/2
INT
Cryptography
3/2
INT
Deduction
3/2
INT
Defense Maneuver (level)
3+2+3+2
Four Levels
Demolitions
3/2
INT
Disguise
3/2
INT
Electronics
3/2
INT
Fast Draw
3/2
DEX
Forensic Medicine
3/2
INT
Forgery
2/2
INT
Gambling
2/2
INT
High Society
3/2
PRE
Interrogation
3/2
PRE
Inventor
3/2
INT
Knowledge Skill (skill)
3/2 or 2/1
Typically INT or Background
Language (language)
1-5
See SH pg 44
Lipreading
3/2
INT
Lockpicking
3/2
DEX
Martial Arts (maneuver)
varies
Mechanics
3/2
INT
Mimicry
3/2
INT
Navigation (land/sea/air/space/hyperspace)
2/2
INT, additional groups cost 1
Oratory
3/2
PRE
Paramedics (First Aid)
3/2
INT
Penalty Skill Levels (skill)
1.5/2/3
Persuasion
3/2
PRE
Power (use power)
3/2
Professional Skill (skill)
3/2 or 2/1
Typically INT or Background
Professional Skill (Zero-G Ops)
3/2 or 2/1
DEX or Background
Psionics
3/2
EGO, Power Use Skill
Rapid Attack
5
Riding (group)
3/2
DEX, Gets 1 point Animal Fam free
Science Skill (science)
3/2 or 2/1
Typically INT or Background
Science Skill (xeno-science)
3/2 or 2/1
Typically INT or Background
Security Systems
3/2
INT
Seduction
3/2
PRE
Shadowing
3/2
INT
Skill Enhancer: Linguist
3
-1 to Language Skills
Skill Enhancer: Jack of all Trades
3
-1 to Professional Skills
Skill Enhancer: Scholar
3
-1 to Knowledge Skills
Skill Enhancer: Scientist
3
-1 to Science Skills
Skill Enhancer: Traveler
3
-1 to Area, City, and Cultural Knowledge Skills
Skill Enhancer: Well-Connected
3
-1 to Contacts, 2 for 1 to Favors
Skill Levels (skill)
2/3/5/8/10
Sleight of Hand
3/2
DEX
Stealth
3/2
DEX
Streetwise
3/2
PRE
Survival (environment)
2/2
INT, See FReD pg 49
Systems Operation (system group)
3/2
INT, See SH pg 47
Tactics
3/2
INT
Teamwork
3/2
DEX
Tracking
3/2
INT
Trading
3/2
PRE
Transport Fam. (vehicle/group)
varies
Two-Weapon Fighting
10
Ventriloquism
3/2
DEX
Weapon Fam. (weapon/group)
varies
Weaponsmith (group)
2/2
INT, Additional groups cost 1, See FReD pg 53

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