| B5 Everyman Skills |
Cost
|
Notes |
|
| Area Knowledge: Homeworld |
|
|
| Computer Programming |
|
|
| Concealment |
|
|
| Conversation |
|
|
| Deduction |
|
|
| Native Language (4 point level) |
|
|
| Paramedics |
|
|
| Persuasion |
|
|
| Professional Skill at 11- |
|
|
| Shadowing |
|
|
| Stealth |
|
|
| Sys Ops: Environmental Systems Group |
|
|
| TF: Small Ground Vehicles |
|
|
|
|
|
|
|
|
| Skills |
Cost
|
Notes |
|
| Acrobatics |
3/2
|
DEX |
| Acting |
3/2
|
PRE |
| Analyze |
3/2
|
INT |
| Animal Handler (group) |
2/2
|
PRE, get one animal familiarity |
| Autofire Skills (skill) |
5
|
5 per group, four groups |
| Breakfall |
3/2
|
DEX |
| Bribery |
3/2
|
PRE |
| Bugging |
3/2
|
INT |
| Bureaucratics |
3/2
|
PRE |
| Climbing |
3/2
|
DEX |
| Combat Driving (group) |
3/2
|
DEX |
| Combat Piloting (group) |
3/2
|
DEX |
| Combat Skill Levels (skill) |
2/3/5/8
|
|
| Computer Programming |
3/2
|
INT |
| Concealment |
3/2
|
INT |
| Contortionist |
3/2
|
DEX |
| Conversation |
3/2
|
PRE |
| Cramming |
5
|
INT |
| Criminology |
3/2
|
INT |
| Cryptography |
3/2
|
INT |
| Deduction |
3/2
|
INT |
| Defense Maneuver (level) |
3+2+3+2
|
Four Levels |
| Demolitions |
3/2
|
INT |
| Disguise |
3/2
|
INT |
| Electronics |
3/2
|
INT |
| Fast Draw |
3/2
|
DEX |
| Forensic Medicine |
3/2
|
INT |
| Forgery |
2/2
|
INT |
| Gambling |
2/2
|
INT |
| High Society |
3/2
|
PRE |
| Interrogation |
3/2
|
PRE |
| Inventor |
3/2
|
INT |
| Knowledge Skill (skill) |
3/2 or 2/1
|
Typically INT or Background |
| Language (language) |
1-5
|
See SH pg 44 |
| Lipreading |
3/2
|
INT |
| Lockpicking |
3/2
|
DEX |
| Martial Arts (maneuver) |
varies
|
|
| Mechanics |
3/2
|
INT |
| Mimicry |
3/2
|
INT |
| Navigation (land/sea/air/space/hyperspace) |
2/2
|
INT, additional groups cost 1 |
| Oratory |
3/2
|
PRE |
| Paramedics (First Aid) |
3/2
|
INT |
| Penalty Skill Levels (skill) |
1.5/2/3
|
|
| Persuasion |
3/2
|
PRE |
| Power (use power) |
3/2
|
|
| Professional Skill (skill) |
3/2 or 2/1
|
Typically INT or Background |
| Professional Skill (Zero-G Ops) |
3/2 or 2/1
|
DEX or Background |
| Psionics |
3/2
|
EGO, Power Use Skill |
| Rapid Attack |
5
|
|
| Riding (group) |
3/2
|
DEX, Gets 1 point Animal Fam free |
| Science Skill (science) |
3/2 or 2/1
|
Typically INT or Background |
| Science Skill (xeno-science) |
3/2 or 2/1
|
Typically INT or Background |
| Security Systems |
3/2
|
INT |
| Seduction |
3/2
|
PRE |
| Shadowing |
3/2
|
INT |
| Skill Enhancer: Linguist |
3
|
-1 to Language Skills |
| Skill Enhancer: Jack of all Trades |
3
|
-1 to Professional Skills |
| Skill Enhancer: Scholar |
3
|
-1 to Knowledge Skills |
| Skill Enhancer: Scientist |
3
|
-1 to Science Skills |
| Skill Enhancer: Traveler |
3
|
-1 to Area, City, and Cultural Knowledge Skills |
| Skill Enhancer: Well-Connected |
3
|
-1 to Contacts, 2 for 1 to Favors |
| Skill Levels (skill) |
2/3/5/8/10
|
|
| Sleight of Hand |
3/2
|
DEX |
| Stealth |
3/2
|
DEX |
| Streetwise |
3/2
|
PRE |
| Survival (environment) |
2/2
|
INT, See FReD pg 49 |
| Systems Operation (system group) |
3/2
|
INT, See SH pg 47 |
| Tactics |
3/2
|
INT |
| Teamwork |
3/2
|
DEX |
| Tracking |
3/2
|
INT |
| Trading |
3/2
|
PRE |
| Transport Fam. (vehicle/group) |
varies
|
|
| Two-Weapon Fighting |
10
|
|
| Ventriloquism |
3/2
|
DEX |
| Weapon Fam. (weapon/group) |
varies
|
|
| Weaponsmith (group) |
2/2
|
INT, Additional groups cost 1, See FReD pg 53 |