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PPG's have three settings: a standard setting that is good against 'soft'
targets but does not penetrate hard surfaces like metal walls well (reduced
penetration); a stun setting which does little physical damage but
effects the nervous system (AVLD vs. resistant defenses); and
a maximum setting that will effect hard surfaces, and can eventually
burn through them (normal RKA, uses more ammo).
See below for some PPG write
ups.
| Pistols |
OCV
|
RMod
|
Dmg
|
StunX
|
STR Min
|
Shots
|
R Cost
|
Notes |
|
| W&G Model-10 PPG |
0
|
0
|
1d6+1K /
2d6AVLD
|
+1
|
7
|
5
|
7
|
Civilian PPG |
| Auricon EF-7 PPG |
1
|
0
|
2d6K /
3d6AVLD
|
+1
|
7
|
15
|
15
|
Earthforce Issue PPG |
| Kalat Avenger PPG |
0
|
0
|
2d6K /
3d6AVLD
|
+1
|
7
|
10
|
12
|
Narn PPG |
| Tromo PPG |
1
|
0
|
2d6K /
3d6AVLD
|
+1
|
7
|
20
|
18
|
Centauri PPG |
| Sha'ann PPG |
1
|
0
|
2 1/2d6K /
4d6AVLD
|
+1
|
8
|
inf
|
27
|
Minbari PPG |
| Coleman .22 |
0
|
-1
|
1d6-1K
|
0
|
6
|
10
|
*
|
Light Slug Pistol |
| Coleman Magnum |
0
|
0
|
1d6+1K
|
1
|
7
|
14
|
*
|
Magnum Slug Pistol |
| U-Tech Stinger |
0
|
0
|
1d6+1NND
|
0
|
5
|
10
|
|
Dart Gun (vs. hard armor) |
|
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| Rifles |
OCV
|
RMod
|
Dmg
|
StunX
|
STR Min
|
Shots
|
R Cost
|
Notes |
|
| W&G Model 21 PPG |
0
|
2
|
2d6K /
3d6AVLD
|
0
|
12
|
2
|
12
|
Civilian PPG Rifle |
| Auricon EF-PR PPG |
1
|
2
|
2 1/2d6K /
4d6AVLD
|
1
|
12
|
8
|
19
|
Earthforce issue PPG rifle |
| Auricon EF-APR PPG |
1
|
1
|
2d6K /
3d6AVLD
|
1
|
12
|
30
|
38
|
Earthforce issue AF (5) PPG |
| Auricon EF-749/AC PPG |
0
|
2
|
3d6+1K /
5d6AVLD
|
1
|
15
|
60
|
35
|
Heavy PPG Rifle |
| Wesson Sportsman |
1
|
2
|
2d6K
|
1
|
13
|
7
|
*
|
Sporting slug rifle |
| Wesson Rattler SMG |
1
|
0
|
1d6
|
0
|
12
|
30
|
*
|
Submachine gun slug thrower |
| Wesson Enforcer |
1
|
3
|
2d6+1K
|
1
|
15
|
10
|
*
|
Earthforce Sniper rifle |
| W&G EF-52 |
0
|
1
|
2d6K
|
1
|
12
|
30
|
*
|
Earthforce Assault Rifle |
|
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| Other |
OCV
|
RMod
|
Dmg
|
StunX
|
STR Min
|
Shots
|
R Cost
|
Notes |
|
| Shotgun, 12 gauge |
1
|
0
|
2 1/2d6K
|
1
|
9
|
5
|
|
Standard open choke |
| Browning EF-G26 |
0
|
1
|
as grenade
|
-
|
12
|
1
|
|
Earthforce Grenade Launcher |
|
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| Melee Weapons |
OCV
|
RMod
|
Dmg
|
StunX
|
STR Min
|
Shots
|
R Cost
|
Notes |
|
| Minbari Fighting Pike |
1
|
|
4d6N
|
-
|
10
|
-
|
|
As Quarterstaff, concealable |
| Narn Katak |
|
|
1d6+1K
|
0
|
12
|
-
|
|
As Broad Sword |
| Centauri Coutari |
|
|
1d6K
|
0
|
10
|
-
|
|
As Short Sword |
|
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Notes: * See FReD Weapons Charts for similar weapon costs |
PPG Design:
Here are some Earthforce PPG, Minbari PPG, and the
civilian PPG's written up as a 'powers' so you can see the game mechanics.
To create the other PPG's simply adjust the points.
| Cost |
Power |
END |
| 6 |
W&G Model-10: Civilian PPG, 25-point reserve, (25 Active Points); all slots STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 5 Charges (-3/4), Real Weapon (-1/4) |
|
| 1u |
1) Standard Setting: Killing Attack - Ranged 1d6+1, +1 Increased STUN Multiplier (+1/4) (25 Active Points); STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Reduced Penetration (-1/4), Real Weapon (-1/4) |
|
| 1u |
2) Stun Setting: Energy Blast 2d6, Attack Versus Limited Defense (Resistant Def; +1 1/2) (25 Active Points); STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) |
|
| 1u |
3) MAX Setting: Killing Attack - Ranged 1d6+1, +1 Increased STUN Multiplier (+1/4) (25 Active Points); STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Uses 2 Charges (-1/4), Real Weapon (-1/4) |
|
| Cost |
Power |
END |
| 11 |
Auricon EF-7: Earthforce PPG, 37-point reserve, all slots 15 Charges (+0) (37 Active Points); all slots STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) |
|
| 1u |
1) Standard Setting: Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4) (37 Active Points); STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Reduced Penetration (-1/4), Real Weapon (-1/4) |
|
| 1u |
2) Stun Setting: Energy Blast 3d6, Attack Versus Limited Defense (Resistant Def; +1 1/2) (37 Active Points); STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) |
|
| 1u |
3) MAX Setting: Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4) (37 Active Points); STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Uses 2 Charges (-1/4), Real Weapon (-1/4) |
|
| 2 |
Accuracy: +1 OCV with PPG (5 Active Points); OAF (-1), Real Weapon (-1/4) |
|
| Cost |
Power |
END |
| 23 |
Sha'ann: Minbari PPG, 50-point reserve, all slots Reduced Endurance (0 END; +1/2) (75 Active Points); all slots STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) |
|
| 1u |
1) Standard Setting: Killing Attack - Ranged 2 1/2d6, +1 Increased STUN Multiplier (+1/4) (50 Active Points); STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Reduced Penetration (-1/4), Real Weapon (-1/4) |
|
| 1u |
2) Stun Setting: Energy Blast 4d6, Attack Versus Limited Defense (Resistant Def; +1 1/2) (50 Active Points); STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) |
|
| 1u |
3) MAX Setting: Killing Attack - Ranged 2 1/2d6, +1 Increased STUN Multiplier (+1/4) (50 Active Points); STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) |
|
| 2 |
Accuracy: +1 OCV with PPG (5 Active Points); OAF (-1), Real Weapon (-1/4) |
|
| Cost |
Power |
END |
| 20 |
Auricon EF-APR: Earthforce Assault Rifle PPG, 37-point reserve, all slots 30 Charges (+1/4), Autofire (5 shots; +1/2) (65 Active Points); all slots STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) |
|
| 1u |
1) Standard Setting: Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4) (37 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Reduced Penetration (-1/4), Real Weapon (-1/4) |
|
| 1u |
2) Stun Setting: Energy Blast 3d6, Attack Versus Limited Defense (Resistant Def; +1 1/2) (37 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) |
|
| 1u |
3) MAX Setting: Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4) (37 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Uses 2x Charges (-1/4), Real Weapon (-1/4) |
|
| 2 |
Accuracy: +1 OCV with PPG (5 Active Points); OAF (-1), Real Weapon (-1/4) |
|
| 1 |
Accuracy: Penalty Skill Levels: +1 vs. Range Modifier with Auricon EF-APR (3 Active Points); OAF (-1), Real Weapon (-1/4) |
|
| Cost |
Power |
END |
| 26 |
Auricon EF-749/AC: EF Heavy PPG Rifle, 62-point reserve, all slots 60 Charges (+1/2) (93 Active Points); all slots STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Real Weapon (-1/4) |
|
| 2u |
1) Standard Setting: Killing Attack - Ranged 3d6+1, +1 Increased STUN Multiplier (+1/4) (62 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Reduced Penetration (-1/4), Real Weapon (-1/4) |
|
| 2u |
2) Stun Setting: Energy Blast 5d6, Attack Versus Limited Defense (Resistant Def; +1 1/2) (62 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Real Weapon (-1/4) |
|
| 2u |
3) Max Damage Setting: Killing Attack - Ranged 3d6+1, +1 Increased STUN Multiplier (+1/4) (62 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Uses 2 Charges (-1/4), Real Weapon (-1/4) |
|
| 3 |
Accuracy: Penalty Skill Levels: +2 vs. Range Modifier with Auricon EF-749/AC (6 Active Points); OAF (-1), Real Weapon (-1/4) |
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