by Savinien » Thu Dec 02, 2004 1:35 pm
Scout Carson Jahns
Player: Jason Hobbs
Val Char Cost
15 STR 5
20 DEX 21
13 CON 6
12 BODY 4
18 INT 8
14 EGO 8
15 PRE 5
14 COM 2
4/20 PD 1
3/15 ED 0
3 SPD 0
6 REC 0
26 END 0
27 STUN 0
7" RUN 2
2" SWIM 0
3" LEAP 0
Characteristics Cost: 62
Cost Power END
3 Speed 3 for 3 pts: +3 DEX (9 Active Points); Limited Power Bonus to SPD only (for HD point purposes) (-2)
Powers Cost: 3
Cost Skill
4 TF: Rafts, Small Motorized Ground Vehicles, Small Planes, Small Rowed Boats
2 Survival (Temperate/Subtropical) 13-
2 Navigation (Land) 13-
3 Stealth 13-
3 Tracking 13-
3 KS 13-
3 Breakfall 13-
3 Climbing 13-
3 WF: Small Arms, Blades
Skills Cost: 26
Cost Talent
3 Bump Of Direction
6 Combat Luck (3 PD/3 ED)
Talents Cost: 9
Cost Equipment (Equipment Costs do not actually figure in Total Cost. They are included here for reference only.) END
Segmented Ballistic Cloth
Helmet: Armor (3 PD/3 ED) (9 Active Points); Helmet(Location 3,4) (-2), OAF (-1), Real Armor (-1/4) 0
Standard Vest: Armor (5 PD/3 ED) (12 Active Points); Standard Vest (Locations 9-13) (-1 1/2), OAF (-1), Real Armor (-1/4) 0
Jacket Sleeves (removable): Armor (4 PD/2 ED) (9 Active Points); Jacket Sleeves (locations 7,8) (-2), OAF (-1), Real Armor (-1/4) 0
Gloves: Armor (1 PD/1 ED) (3 Active Points); Gloves (Location 6) (-2), OAF (-1), Real Armor (-1/4) 0
Breeches: Armor (1 PD/1 ED) (3 Active Points); Breeches (Location 14,15) (-2), OAF (-1), Real Armor (-1/4) 0
Boots: Armor (2 PD/2 ED) (6 Active Points); Boots(Location 16-18) (-2), OAF (-1), Real Armor (-1/4) 0
Weapons
Rifle slug-thrower: (Total: 45 Active Cost, 11 Real Cost) Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4) (37 Active Points); STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Required Hands Two-Handed (-1/2), 10 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 8) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +1 vs Range (3 Active Points); OAF (-1) (Real Cost: 1) [10]
Kukri: Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR) (5 BODY, 5 DEF, M), Required Hands One-Handed (+0), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4) 0
Misc Equip
Goggles: (Total: 14 Active Cost, 9 Real Cost) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus +3 versus Range Modifier for Sight Group (5 Active Points); OIF (-1/2) (Real Cost: 3) plus +2 PER with Sight Group (4 Active Points); OIF (-1/2) (Real Cost: 3) 0
Total Character Cost: 100
Val Disadvantages
10 Psych Lim: Cabin Fever (Common, Moderate)
15 Reputation: Physically Aggressive (Brutality Minded), 14-
10 Watched:: Colony Senate 14- (As Pow, Watching)
15 Psychological Limitation: SUbject to Orders (Common, Strong)
Disadvantage Points: 50
Base Points: 50
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0