| Cost |
Powers |
END |
| 93 |
Anti-Personnel Laser: Multipower, 62-point reserve, all slots Reduced Endurance (0 END; +1/2) | |
| 6u |
1) High Power Mode: Killing Attack - Ranged 3d6+1, Autofire (2 shots; +1/4) | 0 |
| 6u |
2) Low Power Mode: Killing Attack - Ranged 2 1/2d6, Autofire (5 shots; +1/2) | 0 |
| 4 |
Mecha Limbs: Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4) | 0 |
| 13 |
Protoculture Sense: Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range | 0 |
| 8 |
Protoculture Targeting: +3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4) | |
| 25 |
Thruster Pack: Flight 10", x4 Noncombat | 0 |
| 3 |
Visual Protoculture Sense: Detect Protoculture 9- (Sight Group) | 0 |
| 19 |
Sealed Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) | 0 |
| 5 |
Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement | |
|
Optional Equipment | |
| 5 |
1) Energy Shield: Force Field (5 PD/5 ED), Reduced Endurance (0 END; +1/2); OAF (-1), Must Block to use at more than 11- Activation (-3/4) | 0 |
| 40 |
2) Plasma Rifle: Killing Attack - Ranged 4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Rapidly Expends Protoculture Cell (-1/4) | 0 |