Invid Royal Command Battloid
Val Char Base Points Total Roll Notes
7 SIZE 0 35 7 Length 5.04", Width 2.52", Area 12.70" Mass 12.8 ton KB -7, DCV Mod -4
45 STR 45 0 45 18- HTH Damage 9d6 END [4]
26 DEX 10 48 26 14- OCV: 9/DCV: 9
6 SPD 3.6 24 6 Phases: 2, 4, 6, 8, 10, 12
18 DEF 2 48 18
25 BODY 17 8 25 14-
16" Ground Movement 6 20 16"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 181 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 16" [32" NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 38" [304" NC] / 38" [304" NC]
Levels
+4 with Flight, +3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)
Cost Powers END
45 Armored Punch: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2)0
8 Armored Forearms: +4 DEF, Hardened (+1/4); Arms only (-3/4)
19 Sealed Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)0
13 Enhanced Armor: Hardened (+1/4) applied to DEF
8 Manuverability: +4 with Flight
4 Mecha Limbs: Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)0
225 Misfit Missile Pods: Multipower, 150-point reserve, 64 Charges (+1/2)
10u
1) Misfit Missile Area Barrage: Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2)
15
15u
2) Misfit Missile Burst: Killing Attack - Ranged 5d6, Autofire (10 shots; +1)
15
7u
3) Misfit Missiles: Killing Attack - Ranged 5d6
7
252 Mixer Missile Pods: Multipower, 210-point reserve, 42 Charges (+1/2); all slots Inaccurate against small targets(1/2 OCV) (-1/4)
12u
1) Mixer Missile Area Barrage: Killing Attack - Ranged 7d6, Area Of Effect (11" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2), Inaccurate against small targets(1/2 OCV) (-1/4)
21
13u
2) Mixer Missile Burst: Killing Attack - Ranged 7d6, Autofire (5 shots; +1/2); Inaccurate against small targets(1/2 OCV) (-1/4)
16
8u
3) Mixer Missile: Killing Attack - Ranged 7d6; Inaccurate against small targets(1/2 OCV) (-1/4)
10
300 Plasma Cannon: Multipower, 200-point reserve, all slots Reduced Endurance (0 END; +1/2)
9u
1) Area Saturation: Energy Blast 12d6, Explosion (+1/2)
0
10u
2) Normal Blast: Killing Attack - Ranged 6 1/2d6
0
20u
3) Plasma Burst: Killing Attack - Ranged 6 1/2d6, Autofire (10 shots; +1)
0
13 Protoculture Sense: Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range0
8 Protoculture Targeting: +3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)
172 Royal Command Battloid Thrusters: Flight 38", x8 Noncombat, Full Reverse (+1/4), No Turn Mode (+1/4), Sideways Maneuverability full velocity (+1/2)0
8 Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement
3 Visual Protoculture Sense: Detect Protoculture 9- (Sight Group)0
Total Powers & Skills Cost: 1182
 
Total Cost: 1363