| Cost |
Powers |
END |
| 45 |
Armored Punch: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2) | 0 |
| 8 |
Armored Forearms: +4 DEF, Hardened (+1/4); Arms only (-3/4) | |
| 19 |
Sealed Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) | 0 |
| 13 |
Enhanced Armor: Hardened (+1/4) applied to DEF | |
| 8 |
Manuverability: +4 with Flight | |
| 4 |
Mecha Limbs: Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4) | 0 |
| 225 |
Misfit Missile Pods: Multipower, 150-point reserve, 64 Charges (+1/2) | |
| 10u |
1) Misfit Missile Area Barrage: Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2) | 15 |
| 15u |
2) Misfit Missile Burst: Killing Attack - Ranged 5d6, Autofire (10 shots; +1) | 15 |
| 7u |
3) Misfit Missiles: Killing Attack - Ranged 5d6 | 7 |
| 252 |
Mixer Missile Pods: Multipower, 210-point reserve, 42 Charges (+1/2); all slots Inaccurate against small targets(1/2 OCV) (-1/4) | |
| 12u |
1) Mixer Missile Area Barrage: Killing Attack - Ranged 7d6, Area Of Effect (11" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2), Inaccurate against small targets(1/2 OCV) (-1/4) | 21 |
| 13u |
2) Mixer Missile Burst: Killing Attack - Ranged 7d6, Autofire (5 shots; +1/2); Inaccurate against small targets(1/2 OCV) (-1/4) | 16 |
| 8u |
3) Mixer Missile: Killing Attack - Ranged 7d6; Inaccurate against small targets(1/2 OCV) (-1/4) | 10 |
| 300 |
Plasma Cannon: Multipower, 200-point reserve, all slots Reduced Endurance (0 END; +1/2) | |
| 9u |
1) Area Saturation: Energy Blast 12d6, Explosion (+1/2) | 0 |
| 10u |
2) Normal Blast: Killing Attack - Ranged 6 1/2d6 | 0 |
| 20u |
3) Plasma Burst: Killing Attack - Ranged 6 1/2d6, Autofire (10 shots; +1) | 0 |
| 13 |
Protoculture Sense: Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range | 0 |
| 8 |
Protoculture Targeting: +3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4) | |
| 172 |
Royal Command Battloid Thrusters: Flight 38", x8 Noncombat, Full Reverse (+1/4), No Turn Mode (+1/4), Sideways Maneuverability full velocity (+1/2) | 0 |
| 8 |
Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement | |
| 3 |
Visual Protoculture Sense: Detect Protoculture 9- (Sight Group) | 0 |