Invid Scout
Val Char Base Points Total Roll Notes
2 SIZE 0 10 2 Length 1.59", Width 0.79", Area 1.26" Mass 400 kg KB -2, DCV Mod -1
25 STR 20 5 25 14- HTH Damage 5d6 END [2]
15 DEX 10 15 15 12- OCV: 5/DCV: 5
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
14 DEF 2 36 14
12 BODY 12 0 12 11-
12" Ground Movement 6 12 12"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 91 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 12" [24" NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 30" [240" NC] / 30" [240" NC]
Levels
+3 with Flight, +3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)
Cost Powers END
60 Claws: Killing Attack - Hand-To-Hand 2 1/2d6 (4d6+1 w/STR), Reduced Endurance (0 END; +1/2)0
6 Manuverability: +3 with Flight
4 Mecha Limbs: Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)0
16 Protoculture Sense: Detect Protoculture 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Telescopic (+2 versus Range Modifier)0
8 Protoculture Targeting: +3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)
70 Scout Thrusters: Flight 30", x8 Noncombat0
19 Sealed Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)0
6 Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement
7 Visual Protoculture Sense: Detect Protoculture 11- (Sight Group), Telescopic (+4 versus Range Modifier)0
Total Powers & Skills Cost: 196
 
Total Cost: 287
 
274+ Disadvantages
10 Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)
Total Disadvantages Points: 10