VAF-6C Alpha Battloid
Val Char Base Points Total Roll Notes
7 SIZE 0 35 7 Length 5.04", Width 2.52", Area 12.70" Mass 12.8 ton KB -7, DCV Mod -4
45 STR 45 0 45 18- HTH Damage 9d6 END [4]
23 DEX 10 39 23 14- OCV: 8/DCV: 8
6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12
18 DEF 2 48 18
25 BODY 17 8 25 14-
18" Ground Movement 6 24 18"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 179 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 18" [36" NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 15" [60" NC] / 15" [60" NC]
Levels
+3 with Flight, +3 with Ranged Combat
Cost Powers END
393 Alpha Integral Multiple Missile System(AIMMS): Multipower, 262-point reserve, all slots 60 Charges (+1/2)
15u
1) Hammerhead Missile Area Barrage: Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Area Of Effect (16" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (750"; -1/4)
0
21u
2) Hammerhead Missile Spread: Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Autofire (10 shots; +1); Limited Range (750"; -1/4)
0
45 Battloid Hand to Hand: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2)0
9 Battloid Manuverablity: No Turn Mode (+1/4) applied to Ground Movement
56 GRL-4 Rocket Launcher: Killing Attack - Ranged 6d6, Autofire (2 shots; +1/4); 4 Charges (-1)[4]
3 Laser Range Finder: Absolute Range Sense
35 Long Range Radar: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+20 versus Range Modifier)0
12 Long Range Radio: High Range Radio Perception (Radio Group)0
6 Manuverability: +3 with Flight
5 Mecha Limbs: Extra Limbs(Two Arms, Two Legs) (4)0
19 Sealed Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)0
42 Sensor Suite: Infrared Perception (Sight Group) plus Nightvision plus Ultraviolet Perception (Sight Group) plus +6 versus Range Modifier for Sight Group and Hearing Group0
13 State of the Art Armor: Hardened (+1/4) applied to DEF
15 Targeting System: +3 with Ranged Combat
70 Thrusters: Flight 15", x4 Noncombat, No Turn Mode (+1/4), Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2)0
Gun Pod
Notes: An Alpha can carry two EP-13s or GU-13s, or one EU-13. Standard armament is one EP-13.
 
Equipment
EP-13 Gun Pod: Killing Attack - Ranged 6d6, Autofire (5 shots; +1/2), Armor Piercing (+1/2), Reduced Endurance (0 END; +1); OAF (-1), Limited Range (500"; -1/4)0
EU-13 Destabilizer: Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); OAF (-1), Limited Range (500"; -1/4) plus Drain Force Fields 10d6, Limited Range(500") (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), Linked (Killing Attack - Ranged; -1/2)0
GU-13 Gun Pod: Killing Attack - Ranged 5d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1), Reduced Endurance (0 END; +1); OAF (-1), Limited Range (500"; -1/4)0
Total Powers & Skills Cost: 759
 
Total Cost: 938