VF-12A Beta Battloid
Val Char Base Points Total Roll Notes
8 SIZE 0 40 8 Length 6.35", Width 3.17", Area 20.16" Mass 25.6 ton KB -8, DCV Mod -5
50 STR 50 0 50 19- HTH Damage 10d6 END [5]
23 DEX 10 39 23 14- OCV: 8/DCV: 8
6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12
20 DEF 2 54 20
30 BODY 18 12 30 15-
18" Ground Movement 6 24 18"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 194 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 18" [36" NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 18" [72" NC] / 18" [72" NC]
Levels
+2 with Flight, +3 with Ranged Combat
Cost Powers END
8 Arm Shields: +4 DEF, Hardened (+1/4); Only Covers Arms (-3/4)
375 Beta Integral Multiple Missile System(BIMMS): Coralsnake: Multipower, 300-point reserve, all slots 4 clips of 16 Charges (Only 2 'clips'; +1/4)
17u
1) Coralsnake Missile Area Barrage: Killing Attack - Ranged 8d6, Armor Piercing (+1/2), Area Of Effect (18" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (900"; -1/4)
0
24u
2) Coralsnake Missile Spread: Killing Attack - Ranged 8d6, Armor Piercing (+1/2), Autofire (10 shots; Only 8 shot autofire.; +1); Limited Range (900"; -1/4)
0
393 Beta Integral Multiple Missile System(BIMMS): Hammerheads: Multipower, 262-point reserve, all slots 4 clips of 20 Charges (Only 2 'clips'; +1/2)
15u
1) Hammerhead Missile Area Barrage: Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Area Of Effect (16" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (750"; -1/4)
0
21u
2) Hammerhead Missile Spread: Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Autofire (10 shots; +1); Limited Range (750"; -1/4)
0
165 EU-35 Triple Barreled Ion Pulse Cannons: Multipower, 206-point reserve, all slots Limited Range (500"; -1/4)
16u
1) High Power: Killing Attack - Ranged 6 1/2d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); Limited Range (500"; -1/4)
0
16u
2) Low Power: Killing Attack - Ranged 4d6+1, Armor Piercing (+1/2), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1); Limited Range (500"; -1/4)
0
16u
3) Mid Power: Killing Attack - Ranged 5d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2), Reduced Endurance (0 END; +1); Limited Range (500"; -1/4)
0
5 EU-35 Triple Barreled Ion Pulse Cannons: Second EU-350
3 Laser Range Finder: Absolute Range Sense
35 Long Range Radar: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+20 versus Range Modifier)0
12 Long Range Radio: High Range Radio Perception (Radio Group)0
4 Manuverability: +2 with Flight
9 Mecha Legs: No Turn Mode (+1/4) applied to Ground Movement
19 Sealed Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)0
42 Sensor Suite: Infrared Perception (Sight Group) plus Nightvision plus Ultraviolet Perception (Sight Group) plus +6 versus Range Modifier for Sight Group and Hearing Group0
15 State of the Art Armor: Hardened (+1/4) applied to DEF
15 Targeting System: +3 with Ranged Combat
82 Thrusters: Flight 18", x4 Noncombat, Full Reverse (+1/4), No Turn Mode (+1/4), Sideways Maneuverability full velocity (+1/2)0
Total Powers & Skills Cost: 1307
 
Total Cost: 1501