VF-12A Beta Fighter
Val Char Base Points Total Roll Notes
8 SIZE 0 40 8 Length 6.35", Width 3.17", Area 20.16" Mass 25.6 ton KB -8, DCV Mod -5
50 STR 50 0 50 19- HTH Damage 10d6 END [5]
23 DEX 10 39 23 14- OCV: 8/DCV: 8
6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12
20 DEF 2 54 20
30 BODY 18 12 30 15-
6" Ground Movement 6 0 6"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 170 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 6" [12" NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 44" [352" NC] / 44" [352" NC]
Levels
+2 with Flight, +3 with Ranged Combat
Cost Powers END
327 Battloid Transformation: Multiform (1609 Character Points in the most expensive form) (Instant Change)0
375 Beta Integral Multiple Missile System(BIMMS): Coralsnake: Multipower, 300-point reserve, all slots 4 clips of 16 Charges (Only 2 'clips'; +1/4)
17u
1) Coralsnake Missile Area Barrage: Killing Attack - Ranged 8d6, Armor Piercing (+1/2), Area Of Effect (18" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (900"; -1/4)
0
24u
2) Coralsnake Missile Spread: Killing Attack - Ranged 8d6, Armor Piercing (+1/2), Autofire (10 shots; Only 8 shot autofire.; +1); Limited Range (900"; -1/4)
0
393 Beta Integral Multiple Missile System(BIMMS): Hammerheads: Multipower, 262-point reserve, all slots 4 clips of 20 Charges (Only 2 'clips'; +1/2)
15u
1) Hammerhead Missile Area Barrage: Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Area Of Effect (16" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (750"; -1/4)
0
21u
2) Hammerhead Missile Spread: Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Autofire (10 shots; +1); Limited Range (750"; -1/4)
0
123 Derringer Long Range Missiles: Killing Attack - Ranged 11d6, Armor Piercing (+1/2); 4 Charges (-1)
Notes: These can be replaced with bombs: 4000kg payload.
[4]
187 EP-14 80mm Internal Gun Pod: Killing Attack - Ranged 5 1/2d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2), Reduced Endurance (0 END; +1); Limited Range (500"; -1/4)0
144 EP-4 Particle Beam Cannon: Killing Attack - Ranged 6d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); Limited Range (500"; -1/4)0
5 EP-4 Particle Beam Cannon: Second EP-4 Particle Beam Cannon0
3 Laser Range Finder: Absolute Range Sense
35 Long Range Radar: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+20 versus Range Modifier)0
12 Long Range Radio: High Range Radio Perception (Radio Group)0
4 Manuverability: +2 with Flight
19 Sealed Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)0
42 Sensor Suite: Infrared Perception (Sight Group) plus Nightvision plus Ultraviolet Perception (Sight Group) plus +6 versus Range Modifier for Sight Group and Hearing Group0
15 State of the Art Armor: Hardened (+1/4) applied to DEF
15 Targeting System: +3 with Ranged Combat
86 Thrusters: Multipower, 86-point reserve
3u
1) Mach Flight Speed: Flight 9", MegaScale (1" = 1 km; +3/4)
0
8u
2) Standard Flight: Flight 35", x8 Noncombat
0
Wing Ordanance Hardpoints
Notes: Each wing has three hardpoints. Each hardpoint can carry either one Angel of Death 2, one Firebird, one CBM-200 Missile or multiple Diamondbacks on a rack. Diamondbacks are 8 if on the inner hardpoint, 7 on the middle, or 6 on the outer, the middle hardpoint precludes mounting diamondbacks on the outer or inner hardpoints. Note that all missiles must be expended or jetisoned to transform or enter atmosphere. Typical load is one Firebird and 14 diamondbacks per wing(2 and 28 total).
Total Powers & Skills Cost: 1873
 
Total Cost: 2043