Cost Cyclone Standard Weapons END
40 GR-97 Forearm Missile Launcher: Killing Attack - Ranged 5d6, Autofire (2 shots; +1/4), Armor Piercing (+1/2); 2 Charges (-1 1/2), OIF (-1/2), Limited Range (500"; -1/4)
Notes: Usually Used In Pairs +5 points for the second launcher. Takes up the forearm mounts.
[2]
80 EP-40 40mm Pulse Particle Beam Gun: Killing Attack - Ranged 4 1/2d6, Armor Piercing (+1/2), 45 Charges (+1/2); OIF (-1/2), Limited Range (375"; -1/4)
Notes: Takes up one forearm plate. A single GR-97 could be mounted on the other, but this is unusual.
[45]
71 EP-37 60mm Handheld Particle Beam Gun: Multipower, 127-point reserve, 30 Charges (+1/4); all slots OAF (-1), Limited Range (375"; -1/4)
Notes: This weapon is hand held in armor mode and takes up the handlebar weapons slot in cycle mode.
5u
1) High Power Mode: Killing Attack - Ranged 5 1/2d6, Armor Piercing (+1/2); OAF (-1), Uses Two Charges per Shot (-1/4), Limited Range (375"; -1/4)
13
5u
2) Low Power Mode: Killing Attack - Ranged 4 1/2d6, Armor Piercing (+1/2); OAF (-1), Limited Range (375"; -1/4)
10
40 RL-6 Rockit Launcher: Killing Attack - Ranged 6d6; 6 Charges (-3/4), OIF (-1/2)
Notes: This weapon is hand held but attached to the inside of the right forearm plate in armor mode and takes up the handlebar weapon slot in cycle mode.
[6]
65 M-100 12.7mm Triple Barreled Gatling Gun: Killing Attack - Ranged 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1), 200 Charges (+1); OAF (-1), Limited Range (250"; -1/4)
Notes: This weapon is hand held in armor mode and takes up the handlebar weapon slot in cycle mode.
[200]