| Cost |
Powers |
END |
| 100 |
CADS-1 Variable Frequency Blades: Multipower, 67-point reserve, all slots Reduced Endurance (0 END; +1/2) | |
| 7u |
1) Powered Mode: Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Armor Piercing (+1/2) | 0 |
| 2u |
2) Unpowered Mode: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR) | 0 |
| 21 |
Computer / Laser Targeting System: +2 with Ranged Combat plus Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons plus Absolute Range Sense | 0 |
| 120 |
GR-103 Mini-Missile Launcher: Multipower, 150-point reserve, all slots 12 Charges (-1/4) | |
| 9u |
1) Area Missile Strike: Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2), Limited Range (375"; -1/4) | 0 |
| 12u |
2) Missile Strike: Killing Attack - Ranged 5d6, Autofire (10 shots; +1); Limited Range (375"; -1/4) | 0 |
| 26 |
Heavily Armored Battle Armor: +13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic) | |
| 5 |
IR Detection System: Infrared Perception (Sight Group) | 0 |
| 5 |
Light Amplification System: Nightvision | 0 |
| 10 |
Overlapping Armor: +4 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2) | |
| 12 |
Radio: High Range Radio Perception (Radio Group) | 0 |
| 15 |
Short Ranged Radar: Radar (Radio Group) | 0 |
| 20 |
Thruster Assisted Leaping: Leaping +20" (20" forward, 10" upward) | |
| 42 |
Thrusters: Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2) | 0 |
| 5 |
Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement | |
| 5 |
UV Sight System: Ultraviolet Perception (Sight Group) | 0 |