VR-O41 Sabre Cyclone - Armor
Val Char Base Points Total Roll Notes
1 SIZE 0 5 1 Length 1.26", Width 0.63", Area 0.79" Mass 200 kg KB -1, DCV Mod 0
30 STR 15 15 30 15- HTH Damage 6d6 END [3]
21 DEX 10 33 21 13- OCV: 7/DCV: 7
5 SPD 3.1 19 5 Phases: 3, 5, 8, 10, 12
0 DEF 2 -6 13
14 BODY 11 3 14 12-
10" Ground Movement 6 8 10"
0" Water Movement 2 -2 0"
0" Leaping 0 0 20" 75 Total Characteristics Points
Movement
Type Primary/Secondary
Run (6) 10" [20" NC]
Swim (2) 0" [ NC]
H. Leap (0") 20"
V. Leap (0") 10"
Flight 12" [24" NC] / 12" [24" NC]
Levels
+2 with Ranged Combat
Cost Powers END
100 CADS-1 Variable Frequency Blades: Multipower, 67-point reserve, all slots Reduced Endurance (0 END; +1/2)
7u
1) Powered Mode: Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Armor Piercing (+1/2)
0
2u
2) Unpowered Mode: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR)
0
21 Computer / Laser Targeting System: +2 with Ranged Combat plus Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons plus Absolute Range Sense0
120 GR-103 Mini-Missile Launcher: Multipower, 150-point reserve, all slots 12 Charges (-1/4)
9u
1) Area Missile Strike: Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2), Limited Range (375"; -1/4)
0
12u
2) Missile Strike: Killing Attack - Ranged 5d6, Autofire (10 shots; +1); Limited Range (375"; -1/4)
0
26 Heavily Armored Battle Armor: +13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)
5 IR Detection System: Infrared Perception (Sight Group)0
5 Light Amplification System: Nightvision0
10 Overlapping Armor: +4 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2)
12 Radio: High Range Radio Perception (Radio Group)0
15 Short Ranged Radar: Radar (Radio Group)0
20 Thruster Assisted Leaping: Leaping +20" (20" forward, 10" upward)
42 Thrusters: Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2)0
5 Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement
5 UV Sight System: Ultraviolet Perception (Sight Group)0
Total Powers & Skills Cost: 416
 
Total Cost: 491
 
486+ Disadvantages
5 Physical Limitation: Takes Two Phases to Return to Motorcycle Mode (Infrequently, Slightly Impairing)
Total Disadvantages Points: 5