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  Character Write-Ups

      Starting with SG-1 I intend to do write-ups for the main characters from the series.

      If anyone has any specific characters they would like to see or have any comments on the ones posted here then please feel free to email me.



SG-1


Name: Colonel Jonathan "Jack" O'Neill
Player: 

Val Char Base Cost
15 STR 10 5
14 DEX 10 12
14 CON 10 8
15 BODY 10 10
15 INT 10 5
13 EGO 10 6
15 PRE 10 5
12 COM 10 1
6 PD 3 3
6 ED 3 3
4 SPD 2.4 16
7 REC 6 2
30 END 28 1
30 STUN 30 0
6" RUN 6 0
2" SWIM 2 0
3" LEAP 3 0

STR Roll: 12- Run:  6"
DEX Roll: 12- Swim:  2"
CON Roll: 12- Leap:  3"
INT Roll: 12-
EGO Roll: 12-
PER Roll 12-

Disadvantages Pts
DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone)  5
Hunted: The System Lords 11- (Mo Pow, NCI, Harshly Punish)  25
Psych. Lim.: Military Honour (Common, Moderate)  10
Psych. Lim.: Humble/Self-Effacing (Common, Strong) [Notes: The character tries to defelct attention away from his intelligence and abilities by sarcasm and acting dumb.]  15
Soc. Lim.: Subject to Orders (Very Frequently, Major)  20
 
XP
0
Base Points : 75
Disads Total + 75
Experience Spent + 0
Total Cost = 150

Pts.  Power/Skill/Perk/Talent END
5   Luck 1d6  0
     
     
8   +1 with All Combat   
3   +1 with any three maneuvers or a tight group of attacks   
0   Climbing 8-   
3   Combat Piloting 12-   
3   Concealment 12-   
0   Conversation 8-   
0   Deduction 8-   
3   Demolitions 12-   
3   Fast Draw 12-   
3   Interrogation 12-   
3   KS: Military organizations (INT-based) 12-   
3   KS: Small Unit Tactics (INT-based) 12-   
3   KS: Strategic Planning (INT-based) 12-   
0   Language: English (idiomatic) (4 Active Points)   
2   PS: Spec Ops 11-   
2   PS: USAF Colonel 11-   
0   Persuasion 8-   
1   SS: Astronomy 8-   
3   Security Systems 12-   
0   Shadowing 8-   
3   Stealth 12-   
3   Survival 12-   
3   Systems Operation 12-   
0   TF: Combat Aircraft   
3   Tactics 12-   
5   WF: Small Arms, Goa'uld Weapons, Knife, Unarmed Combat   
     
2   Contact: General Hammond 11-   
2   Contact: Thor 11-   
4   Military Rank: Colonel USAF   
     
     
   FN P90: (Total: 65 Active Cost, 19 Real Cost) RKA 2d6 (vs. ED), Autofire (5 shots; +1/2), 50 Charges (50; +1/2) (60 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 17) plus +1 with Ranged Combat, Required Hands One-Handed (+0) (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) [Notes: The P90 comes with clear magazines so that the user can check the ammunition status as a Zero-phase action]  [50]
   Beretta Model 92/92FS: (Total: 20 Active Cost, 6 Real Cost) RKA 1d6+1 (vs. ED), 16 Charges (15; +0) (20 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 6)  [16]
     
 5 : Powers Cost
 68 + Skills Cost
 77 + Characteristics Cost
 150 = Total Cost
Base OCV:  5 Base DCV:  5
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +1 with All Combat,+1 with any three maneuvers or a tight group of attacks,+1 with Ranged Combat, Required Hands One-Handed (+0) (5 Active Points); OAF (-1), Real Weapon (-1/4)

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 14 SPD: 4 ECV: 4
Phases: 3, 6, 9, 12
6 PD (0 rPD) 6 ED (0 rED) MD: 0
END: 30 STUN: 30 BODY: 15




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Name: Captain Samantha "Sam" Carter
Player: 

Val Char Base Cost
13 STR 10 3
13 DEX 10 9
12 CON 10 4
12 BODY 10 4
16 INT 10 6
14 EGO 10 8
12 PRE 10 2
14 COM 10 2
4 PD 3 1
4 ED 2 2
3 SPD 2.3 7
5 REC 5 0
25 END 24 1
25 STUN 25 0
6" RUN 6 0
2" SWIM 2 0
2 1/2" LEAP 3 0

STR Roll: 12- Run:  6"
DEX Roll: 12- Swim:  2"
CON Roll: 11- Leap:  2 1/2"
INT Roll: 12-
EGO Roll: 12-
PER Roll 12-

Disadvantages Pts
DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone)  5
Hunted: The System Lords 11- (Mo Pow, NCI, Harshly Punish)  25
Psychological Limitation: Passionate About Science (Common, Moderate) [Notes: This character is emotionally involved about a certain specific subject. When talking about this subject, he speaks emphatically and with great emotion. When acting toward this subject, he does so with verve and zest. His enthusiasm for the subject seems boundless, and he never backs off of it if he can help it. The frequency is determined by how common the subject is. In order to avoid acting in this manner, the character must make an Ego Roll.]  10
Soc. Lim.: Subject to Orders (Very Frequently, Major)  20
Social Limitation: Woman in a Man's Galaxy (Occasionally, Severe) [Notes: Many cultures encountered through the Stargate consider women to be inferior, this beliefs make it harder for Sam to interact with them.]  15
 
XP
0
Base Points : 75
Disads Total + 75
Experience Spent + 0
Total Cost = 150

Pts.  Power/Skill/Perk/Talent END
     
     
5   +1 with Ranged Combat   
5   +1 with a group of similar Skills   
3   Combat Piloting 12-   
3   Computer Programming 12-   
3   Demolitions 12-   
3   Electronics 12-   
3   Inventor 12-   
7   PS: Astrophysicist (INT-based) 16-   
4   PS: USAF Captain 13-   
3   Scholar   
2   1) KS: Codes and Cyphers (INT-based) (3 Active Points) 12-   
2   2) KS: Computer Interfaces (INT-based) (3 Active Points) 12-   
2   3) KS: Computer Security (INT-based) (3 Active Points) 12-   
2   4) KS: Military Science (INT-based) (3 Active Points) 12-   
3   Scientist   
4   1) SS: Astrophysics (INT-based) 14- (5 Active Points)   
4   2) SS: Goa'uld Technology (INT-based) 14- (5 Active Points)   
4   3) SS: Mathematics (INT-based) 14- (5 Active Points)   
4   4) SS: Physics (INT-based) 14- (5 Active Points)   
4   5) SS: Software Engineering (INT-based) 14- (5 Active Points)   
4   6) SS: Stargate Technology (INT-based) 14- (5 Active Points)   
3   Stealth 12-   
3   Survival 12-   
3   Systems Operation 12-   
0   TF: Combat Aircraft   
3   Tactics 12-   
5   WF: Small Arms, Goa'uld Weapons, Knife, Unarmed Combat   
     
3   Fringe Benefit: Military Rank - Captain   
4   Fringe Benefit: Ex-Host [Notes: Being an ex-host of a Tok'ra Symbiant means that Sam can use Goa'uld technology that others cannot activate. Another side effect is that Sam now also possesses the ability to sense the presence of Naquida.]   
     
3   Lightning Calculator   
     
     
 0 : Powers Cost
 101 + Skills Cost
 49 + Characteristics Cost
 150 = Total Cost
Base OCV:  4 Base DCV:  4
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +1 with Ranged Combat

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 13 SPD: 3 ECV: 5
Phases: 4, 8, 12
4 PD (0 rPD) 4 ED (0 rED) MD: 0
END: 25 STUN: 25 BODY: 12




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Name: Dr Daniel Jackson
Player: 

Val Char Base Cost
11 STR 10 1
11 DEX 10 3
12 CON 10 4
11 BODY 10 2
16 INT 10 6
14 EGO 10 8
13 PRE 10 3
14 COM 10 2
4 PD 2 2
4 ED 2 2
2 SPD 2.1 0
4 REC 4 0
25 END 24 1
25 STUN 23 2
6" RUN 6 0
2" SWIM 2 0
2" LEAP 2 0

STR Roll: 11- Run:  6"
DEX Roll: 11- Swim:  2"
CON Roll: 11- Leap:  2"
INT Roll: 12-
EGO Roll: 12-
PER Roll 12-

Disadvantages Pts
DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)  5
Phys. Lim.: Allergy (Infrequently, Greatly Impairing) [Notes: This character has a non-life threatening Allergy, such as hay fever. When the Allergy is active, the character feels ill. In the case of respiratory Allergies, the character suffers from watery eyes, a stuffy nose, and is constantly sneezing and coughing. Topical Allergies cause the character to break out in hives and constantly itch. Dietary Allergies cause the character to grow nauseous and can lead to vomiting, sweating, and balance problems.]  10
Phys. Lim.: Klutz (Infrequently, Slightly Impairing)  5
Phys. Lim.: Needs Reading Glasses (Infrequently, Slightly Impairing) [Notes: A character with this Limitation doesn't have bad eyesight per say, he merely can't read small print without help. Otherwise, he tends to make stereotypical actions, like holding the written material at arms-length and squinting. This problem is easily correctable with glasses.]  5
Psych. Lim.: Must Help Those In Need (Common, Strong) [Notes: This character is driven to give aid to anyone in need. This can vary from feeding the hungry, sheltering the poor, treating the sick, rescuing the distressed, or freeing the oppressed. The character will become directly involved with the needy person's problems. For example, if presented with a battered wife, the character will become directly involved with helping her, possibly by removing her from the situation and maybe even confronting the batterer.]  15
Psych. Lim.: Sticks to His Principles (Common, Strong) [Notes: This character is steadfast in his beliefs and will not be easily persuaded to ignore his principles. He will not normally agree to any plans that run counter to his beliefs. To do so, the charcter must make an Ego Roll after hearing a very good reason. And even then, he will participate reluctantly. If the plans run counter to another Psychological Limitation the character has that isn't Total commitment, he must *also* make it's Ego Roll.]  15
Soc. Lim.: Subject to Orders (Very Frequently, Major)  20
 
XP
0
Base Points : 75
Disads Total + 75
Experience Spent + 0
Total Cost = 150

Pts.  Power/Skill/Perk/Talent END
     
     
5   +1 with a group of similar Skills   
3   Conversation 12-   
3   Cryptography 12-   
3   Deduction 12-   
3   Jack of All Trades   
2   1) PS: Archaeologist (3 Active Points) 12-   
1   2) PS: Lecturer (2 Active Points) 11-   
1   3) PS: Researcher (2 Active Points) 11-   
1   4) PS: SG-1 Team Member (2 Active Points) 11-   
3   Oratory 12-   
3   Persuasion 12-   
3   Scholar   
1   1) KS: Abnormal Psychology (INT-based) 8-   
2   2) KS: Anthropology (INT-based) (3 Active Points) 12-   
2   3) KS: Archaeology (INT-based) (3 Active Points) 12-   
2   4) KS: Cartography (INT-based) (3 Active Points) 12-   
2   5) KS: Customs (INT-based) (3 Active Points) 12-   
2   6) KS: Dating Techniques (INT-based) (3 Active Points) 12-   
2   7) KS: Egyptian Culture (INT-based) (3 Active Points) 12-   
2   8) KS: Field Excavation (INT-based) (3 Active Points) 12-   
2   9) KS: Field Survey (INT-based) (3 Active Points) 12-   
2   10) KS: Goa'uld Culture & Customs (INT-based) (3 Active Points) 12-   
2   11) KS: Greek Mythology (INT-based) (3 Active Points) 12-   
2   12) KS: History (INT-based) (3 Active Points) 12-   
6   13) KS: Linguistics (INT-based) (7 Active Points) 16-   
2   14) KS: Mythology (INT-based) (3 Active Points) 12-   
2   15) KS: Norse Mythology (INT-based) (3 Active Points) 12-   
1   16) KS: Paleontology 8-   
2   17) KS: Primitive Cultures (INT-based) (3 Active Points) 12-   
1   18) KS: Psychology (INT-based) 8-   
1   19) KS: Sociology (INT-based) 8-   
2   20) KS: Theology (INT-based) (3 Active Points) 12-   
3   Scientist   
2   1) SS: Archaeology (INT-based) 12- (3 Active Points)   
2   2) SS: Dating Techniques (INT-based) 12- (3 Active Points)   
2   3) SS: Geology (INT-based) 12- (3 Active Points)   
2   4) SS: Geophysics (INT-based) 12- (3 Active Points)   
2   5) SS: Statistics (INT-based) 12- (3 Active Points)   
3   Survival 12-   
3   WF: Small Arms, Zat Gun   
     
4   Fringe Benefit: SG-1 Team Member   
     
20   Universal Translator 12-   
     
     
 0 : Powers Cost
 114 + Skills Cost
 36 + Characteristics Cost
 150 = Total Cost
Base OCV:  4 Base DCV:  4
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: 

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 11 SPD: 2 ECV: 5
Phases: 6, 12
4 PD (0 rPD) 4 ED (0 rED) MD: 0
END: 25 STUN: 25 BODY: 11




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Name: Teal'c
Player: 

Val Char Base Cost
20 STR 10 5
16 DEX 10 18
20 CON 10 8
15 BODY 10 10
12 INT 10 2
14 EGO 10 8
15 PRE 10 5
12 COM 10 1
6 PD 4 2
7 ED 4 3
4 SPD 2.6 14
8 REC 8 0
40 END 40 0
36 STUN 36 0
6" RUN 6 0
2" SWIM 2 0
4" LEAP 4 0

STR Roll: 13- Run:  6"
DEX Roll: 12- Swim:  2"
CON Roll: 13- Leap:  4"
INT Roll: 11-
EGO Roll: 12-
PER Roll 11-

Disadvantages Pts
Sholl'vah - Hunted: Goa'uld System Lord 8- (Mo Pow, NCI, Harshly Punish)  20
DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone)  5
Distinctive Features: Jaffa Tatoo (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)  10
Psych. Lim.: Honourable (Common, Strong)  15
Dependence: Goa'uld Larva Takes 1d6 Damage (Uncommon, 1 Hour)  15
DNPC: Rya'c 8- (Normal)  10
 
XP
0
Base Points : 75
Disads Total + 75
Experience Spent + 0
Total Cost = 150

Pts.  Power/Skill/Perk/Talent END
24   Junior: (Total: 50 Active Cost, 24 Real Cost) LS (Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years) (11 Active Points); IIF (Goa'uld Symbiote; -1/4) (Real Cost: 9) plus Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2), IIF (Goa'uld Symbiote; -1/4) (Real Cost: 5) plus +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); IIF (Goa'uld Symbiote; -1/4) (Real Cost: 6) plus +6 CON (12 Active Points); IIF (Goa'uld Symbiote; -1/4) (Modifiers affect Base Characteristic) (Real Cost: 4)  0
     
4   Bassak Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6, NND [Notes: The Bassak Strike takes a 2d6+1 Hit Location.]   
3   Ke'i (Legsweep): 1/2 Phase, +2 OCV, -1 DCV, Weapon +1 DC Strike, Target Falls   
4   Tyger (Bind): 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR   
     
   Everyman Skills   
0   1) AK 8-   
0   2) Acting 8-   
0   3) Climbing 8-   
0   4) Concealment 8-   
0   5) Conversation 8-   
0   6) Paramedics 8-   
0   7) Persuasion 8-   
0   8) Shadowing 8-   
   Jaffa Package Skills   
3   1) Tracking 11-   
2   2) +1 with Staff Weapon   
3   3) Combat Piloting 12-   
3   4) Stealth 12-   
2   5) TF: Goa'uld Vehicles   
3   6) Tactics 11-   
3   7) Language: English (fluent conversation; literate)   
3   8) Language: Goa'uld (fluent conversation; literate)   
0   9) Language: Jaffa (idiomatic; literate) (5 Active Points)   
4   10) WF: Goa'uld Weapons, Small Arms, Unarmed Combat   
3   Scholar   
1   1) KS: Goa'uld (2 Active Points) 11-   
1   2) KS: Jaffa (2 Active Points) 11-   
1   3) KS: Lok'nel (2 Active Points) 11-   
1   4) KS: SGC Operations (2 Active Points) 11-   
     
4   Fringe Benefit: SG-1 Team Member   
2   Contact: Bra'tac 11-   
     
     
     
 24 : Powers Cost
 50 + Skills Cost
 76 + Characteristics Cost
 150 = Total Cost
Base OCV:  5 Base DCV:  5
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +1 with Staff Weapon

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Bassak Strike 1/2 -1 +1 2d6, NND
Ke'i (Legsweep) 1/2 +2 -1 Weapon +1 DC Strike, Target Falls
Tyger (Bind) 1/2 +1 +0 Bind, +10 STR

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 16 SPD: 4 ECV: 5
Phases: 3, 6, 9, 12
6 PD (0 rPD) 7 ED (0 rED) MD: 0
END: 40 STUN: 36 BODY: 15




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